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Aquaria/game_scripts/scripts/entities/raspberry.lua

142 lines
4.1 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- R A S P B E R R Y
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.fireDelay = 2
v.moveTimer = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"wallshooter", -- texture
4, -- health
2, -- manaballamount
2, -- exp
1, -- money
34, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_setEatType(me, EAT_FILE, "Raspberry")
entity_scale(me, 0.75, 0.75)
entity_setDropChance(me, 25)
entity_clampToSurface(me)
entity_setDeathParticleEffect(me, "PurpleExplode")
entity_setSegs(me, 2, 16, 0.6, 0.6, -0.028, 0, 6, 1)
esetv(me, EV_WALLOUT, 12)
esetvf(me, EV_CLAMPTRANSF, 0.2)
end
function update(me, dt)
if eisv(me, EV_CLAMPING, 0) then
-- dt, pixelsPerSecond, climbHeight, outfromwall
-- out: 24
entity_moveAlongSurface(me, dt, 40, 6)
entity_rotateToSurfaceNormal(me, 0.1)
-- entity_rotateToSurfaceNormal(0.1)
v.moveTimer = v.moveTimer + dt
if v.moveTimer > 10 then
entity_switchSurfaceDirection(me)
v.moveTimer = 0
end
if not(entity_hasTarget(me)) then
entity_findTarget(me, 1200)
else
if v.fireDelay > 0 then
v.fireDelay = v.fireDelay - dt
if v.fireDelay < 0 then
-- dmg, mxspd, homing, numsegs, out
entity_doGlint(me, "Particles/PurpleFlare")
--entity_fireAtTarget(me, "Purple", 1, 400, 200, 3, 64)
local nx, ny = entity_getNormal(me)
nx, ny = vector_setLength(nx, ny, 48)
local s = createShot("Raspberry", me, entity_getTarget(me), entity_x(me)+nx, entity_y(me)+ny)
--shot_setAimVector(s, )
--[[
shot_setAimVector(s, entity_getNormal(me))
shot_setOut(s, 64)
shot_setAimVector(s,
]]--
v.fireDelay = 5
end
end
end
end
entity_handleShotCollisions(me)
if entity_touchAvatarDamage(me, entity_getCollideRadius(me)+10, 0.5, 500) then
avatar_fallOffWall()
end
if isObstructed(entity_x(me), entity_y(me)) then
entity_adjustPositionBySurfaceNormal(me, 1)
end
end
function dieNormal(me)
end
--[[
function diedFrom(attacker, damageType)
if damageType ~= DT_AVATAR_BITE then
spawnIngredient("RubberyMeat", entity_getPosition(me))
end
end
]]--
function enterState(me)
if entity_getState(me)==STATE_IDLE then
end
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_BITE or attacker == me then
entity_changeHealth(me, -99)
end
return true
end
function exitState(me)
end
function hitSurface(me)
end