mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-28 07:45:49 +00:00
171 lines
3.9 KiB
Lua
171 lines
3.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
|
|
v.grab = 0
|
|
v.head = 0
|
|
|
|
v.attached = 0
|
|
|
|
local STATE_LUNGE = 1000
|
|
local STATE_BACK = 1001
|
|
local STATE_WAIT2 = 1002
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_initSkeletal(me, "seawolf")
|
|
|
|
entity_setEntityLayer(me, 1)
|
|
|
|
entity_setAllDamageTargets(me, false)
|
|
|
|
v.grab = entity_getBoneByName(me, "grab")
|
|
v.head = entity_getBoneByName(me, "head")
|
|
|
|
--entity_generateCollisionMask(me)
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_setCullRadius(me, 2000)
|
|
entity_setUpdateCull(me, 2300)
|
|
|
|
bone_alpha(v.grab, 0)
|
|
|
|
entity_offset(me, 0, -5)
|
|
entity_offset(me, 0, 5, 1, -1, 1, 1)
|
|
|
|
loadSound("seawolf")
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
|
|
local node = entity_getNearestNode(me, "flip")
|
|
if node ~= 0 then
|
|
if node_isEntityIn(node, me) then
|
|
entity_fh(me)
|
|
end
|
|
end
|
|
end
|
|
|
|
function update(me, dt)
|
|
--entity_updateMovement(me, dt)
|
|
local bx, by = bone_getWorldPosition(v.grab)
|
|
|
|
if entity_isState(me, STATE_IDLE) then
|
|
--debugLog(string.format("%f, %f", bx, by))
|
|
if entity_isPositionInRange(v.n, bx, by, 160) then
|
|
debugLog("SETTING STATE LUNGE")
|
|
entity_setState(me, STATE_LUNGE)
|
|
end
|
|
end
|
|
|
|
local bx2, by2 = bone_getWorldPosition(v.head)
|
|
if v.attached ~= 0 then
|
|
entity_setPosition(v.attached, bx2, by2)
|
|
end
|
|
|
|
--[[
|
|
entity_handleShotCollisionsSkeletal(me)
|
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
|
]]--
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1)
|
|
elseif entity_isState(me, STATE_LUNGE) then
|
|
playSfx("seawolf")
|
|
entity_setStateTime(me, entity_animate(me, "lunge"))
|
|
elseif entity_isState(me, STATE_WAIT) then
|
|
if v.attached ~= 0 then
|
|
entity_setStateTime(me, 3)
|
|
else
|
|
entity_setStateTime(me, 0.1)
|
|
end
|
|
elseif entity_isState(me, STATE_BACK) then
|
|
debugLog("back")
|
|
entity_setStateTime(me, entity_animate(me, "back"))
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_LUNGE) then
|
|
local bx, by = bone_getWorldPosition(v.grab)
|
|
if entity_isPositionInRange(v.n, bx, by, 160) then
|
|
v.attached = v.n
|
|
end
|
|
if v.attached ~= 0 then
|
|
entity_damage(v.attached, me, 1)
|
|
end
|
|
entity_setState(me, STATE_WAIT)
|
|
elseif entity_isState(me, STATE_WAIT) then
|
|
entity_setState(me, STATE_BACK)
|
|
elseif entity_isState(me, STATE_WAIT2) then
|
|
entity_setState(me, STATE_IDLE)
|
|
elseif entity_isState(me, STATE_BACK) then
|
|
if v.attached ~= 0 then
|
|
if v.attached == v.n then
|
|
--centerText("Lost Ingredients!")
|
|
local vx, vy = entity_getNormal(me)
|
|
local p = vy
|
|
vy = -vx
|
|
vx = p
|
|
if entity_isfh(me) then
|
|
vx = -vx
|
|
end
|
|
vx, vy = vector_setLength(vx, vy, 2000)
|
|
entity_idle(v.n)
|
|
entity_push(v.n, vx, vy, 1, 3000, 0.5)
|
|
end
|
|
|
|
end
|
|
v.attached = 0
|
|
entity_setState(me, STATE_WAIT2, 3)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return false
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|