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Aquaria/game_scripts/scripts/entities/simon.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- Simon Says: "Eight Eyed Monster!"
-- BOROMAL
-- idle : waiting for user to click
-- playSeg : playing segment of song
-- wait : wait for user input
-- game over : user was too slow
-- victory
local STATE_PLAYSEG = 1000
local STATE_WAIT = 1001
local STATE_GAMEOVER = 1002
local STATE_VICTORY = 1003
v.songLen = 8
v.waitTime = 4.5
v.curNote = 1
v.onNote = 1
v.noteDelay = 0
v.userNote = 1
v.song = nil
v.eye = nil
v.center = 0
v.centerEye = 0
v.body = 0
v.idolWeight = 200
local function generateSong()
for i=1, 10 do
v.song[i] = math.random(8)-1
end
end
function init(me)
v.song = {}
v.eye = {}
setupEntity(me)
entity_initSkeletal(me, "Simon")
entity_setEntityType(me, ET_NEUTRAL)
entity_setActivation(me, AT_CLICK, 64, 512)
for i=1, 8 do
v.eye[i] = entity_getBoneByIdx(me, i)
--entity_getBoneByName(string.format("Eye%d",i))
bone_setColor(v.eye[i], getNoteColor(i-1))
bone_alpha(v.eye[i], 0)
end
v.center = entity_getBoneByName(me, "Center")
v.centerEye = entity_getBoneByName(me, "CenterEye")
v.body = entity_getBoneByName(me, "Body")
v.skirtLeft = entity_getBoneByName(me, "SkirtLeft")
v.skirtRight = entity_getBoneByName(me, "SkirtRight")
entity_animate(me, "idle")
entity_setState(me, STATE_IDLE)
entity_offset(me, 0, 20, 2, -1, 1, 1)
entity_setCullRadius(me, 1024)
bone_setSegs(v.body, 2, 32, 0.3, 0.3, -0.018, 0, 6, 1)
bone_setSegs(v.skirtLeft, 2, 32, -0.3, 0.3, -0.018, 0, 6, 1)
bone_setSegs(v.skirtRight, 2, 32, -0.3, 0.3, -0.018, 0, 6, 1)
entity_setUpdateCull(me, 2500)
end
function postInit(me)
if entity_isFlag(me, 1) then
-- FormUpgradeEnergy2
local ent = createEntity("upgrade-wok", "", entity_getPosition(me))
entity_setWeight(ent, v.idolWeight)
end
end
function update(me, dt)
if entity_isState(me, STATE_PLAYSEG) then
v.noteDelay = v.noteDelay + dt
if v.noteDelay > 0.5 - (v.onNote*0.02) then
v.noteDelay = 0
playSfx(string.format("MenuNote%d", v.song[v.curNote]))
local theEye = v.eye[v.song[v.curNote]+1]
--bone_alpha(theEye, 0)
bone_scale(theEye, 1, 0)
bone_scale(theEye, 1, 1, 0.25, 1, -1)
bone_alpha(theEye, 1)
--bone_alpha(, 1, 0.25, 1, -1)
if v.curNote >= v.onNote then
entity_setState(me, STATE_WAIT, v.waitTime)
end
v.curNote = v.curNote + 1
end
end
local nx,ny = entity_getPosition(getNaija())
local sx,sy = entity_getPosition(me)
local x = (nx-sx)*0.75
local y = (ny-sy)*0.75
x,y = vector_cap(x, y, 20)
bone_setPosition(v.centerEye, x, y, 1.0)
end
function activate(me)
--debugLog("ACTIVATE!")
entity_setActivationType(me, AT_NONE)
v.curNote = 1
v.userNote = 1
entity_setState(me, STATE_PLAYSEG)
musicVolume(0.5, 0.5)
end
function enterState(me)
local colorT = 0.2
if entity_isState(me, STATE_IDLE) then
--debugLog("IDLE!")
entity_setActivationType(me, AT_CLICK)
generateSong()
v.onNote = 1
v.curNote = 1
v.userNote =1
bone_setColor(v.center, 0.5, 0.5, 1, colorT)
elseif entity_isState(me, STATE_VICTORY) then
--debugLog("VICTORY!")
musicVolume(1, 1)
if entity_isFlag(me, 0) then
playSfx("secret")
local ent = createEntity("upgrade-wok", "", entity_getPosition(me))
entity_alpha(ent, 0)
entity_alpha(ent, 1, 0.2)
entity_setWeight(ent, v.idolWeight)
entity_setFlag(me, 1)
else
playSfx("secret")
local r = randRange(1, 70)
if r < 10 then
spawnIngredient("PlantLeaf", entity_getPosition(me))
elseif r < 20 then
spawnIngredient("FishOil", entity_getPosition(me))
elseif r < 30 then
spawnIngredient("SmallEgg", entity_getPosition(me))
elseif r < 40 then
spawnIngredient("SmallEye", entity_getPosition(me))
elseif r < 50 then
spawnIngredient("SeaCake", entity_getPosition(me))
elseif r < 60 then
spawnIngredient("HandRoll", entity_getPosition(me))
else
spawnIngredient("SmallBone", entity_getPosition(me))
end
end
entity_setStateTime(me, 3)
elseif entity_isState(me, STATE_GAMEOVER) then
musicVolume(1, 1)
shakeCamera(10, 1)
for i=1, 8 do
bone_alpha(v.eye[i], 0)
end
--debugLog("GAMEOVER!")
playSfx("BeastForm")
entity_setStateTime(me, 2)
bone_setColor(v.center, 1, 0.5, 0.5, colorT)
elseif entity_isState(me, STATE_WAIT) then
--[[
for i=1, 8 do
bone_alpha(v.eye[i], 0)
end
]]--
--debugLog("WAIT!")
v.userNote = 1
bone_setColor(v.center, 0.5, 1, 0.5, colorT)
elseif entity_isState(me, STATE_PLAYSEG) then
v.curNote = 1
--debugLog("PLAYSEG!")
bone_setColor(v.center, 0.5, 0.5, 1, colorT)
end
end
function exitState(me)
if entity_isState(me, STATE_WAIT) then
entity_setState(me, STATE_GAMEOVER)
elseif entity_isState(me, STATE_GAMEOVER) or entity_isState(me, STATE_VICTORY) then
entity_setState(me, STATE_IDLE)
end
end
function songNote(me, note)
--debugLog("songNote!")
if entity_isState(me, STATE_WAIT) then
if note == v.song[v.userNote] then
v.userNote = v.userNote + 1
if v.userNote > v.onNote then
if v.userNote > v.songLen then
entity_setState(me, STATE_VICTORY)
else
v.onNote = v.onNote + 1
entity_setState(me, STATE_PLAYSEG)
end
end
else
entity_setState(me, STATE_GAMEOVER)
end
end
end
function hitSurface(me)
--entity_sound(me, "rock-hit")
end
function damage(me, attacker, bone, damageType, dmg)
return false
end