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Aquaria/game_scripts/scripts/entities/snailgear.lua

150 lines
4.1 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- SNAIL GEAR
-- specific
local STATE_JUMP = 1000
local STATE_TRANSITION = 1001
v.jumpDelay = 0
v.moveTimer = 0
v.rotateOffset = 0
function init(me)
setupBasicEntity(
me,
"", -- texture
8, -- health
2, -- manaballamount
2, -- exp
10, -- money
40, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
2000 -- updateCull -1: disabled, default: 4000
)
entity_initSkeletal(me, "SnailGear")
entity_clampToSurface(me)
entity_setWeight(me, 300)
entity_setDeathParticleEffect(me, "TinyRedExplode")
entity_setState(me, STATE_IDLE)
--entity_scale(me, -1, 1)
entity_setBeautyFlip(me, false)
entity_setCanLeaveWater(me, true)
bone_setSegs(entity_getBoneByName(me, "Snail"), 2, 8, 0.6, 0.6, -0.028, 0, 6, 1)
loadSound("snailgear-jump")
end
function update(me, dt)
entity_checkSplash(me)
if entity_getState(me)==STATE_IDLE then
entity_moveAlongSurface(me, dt, 300, 6, 24)
entity_rotateToSurfaceNormal(me, 0.1)
v.moveTimer = v.moveTimer + dt
if v.moveTimer > 8 then
entity_switchSurfaceDirection(me)
v.moveTimer = 0
end
if not(entity_hasTarget(me)) then
entity_findTarget(me, 1200)
else
if entity_isTargetInRange(me, 600) then
v.jumpDelay = v.jumpDelay - dt
if v.jumpDelay < 0 then
v.jumpDelay = 3
entity_setState(me, STATE_JUMP)
end
end
end
elseif entity_getState(me)==STATE_JUMP then
--[[
v.rotateOffset = v.rotateOffset + dt * 400
if v.rotateOffset > 180 then
v.rotateOffset = 180
end
]]--
entity_rotateToVel(me, 0.1, v.rotateOffset)
entity_updateMovement(me, dt)
elseif not(entity_getState(me)==STATE_TRANSITION) then
entity_updateMovement(me, dt)
end
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500)
if isObstructed(entity_x(me), entity_y(me)) then
entity_adjustPositionBySurfaceNormal(me, 1)
end
end
function hitSurface(me)
if entity_getState(me)==STATE_JUMP then
if entity_isNearObstruction(me, 4, OBSCHECK_4DIR) then
entity_clampToSurface(me, 0.1)
--entity_clampToHit(me)
entity_setState(me, STATE_TRANSITION, 0.1)
end
end
end
function enterState(me)
if entity_getState(me)==STATE_IDLE then
entity_setMaxSpeed(me, 800)
entity_animate(me, "idle", -1)
elseif entity_getState(me)==STATE_JUMP then
spawnParticleEffect("WallBoost", entity_x(me), entity_y(me), 0, entity_getRotation(me)+90)
v.rotateOffset = 0
entity_applySurfaceNormalForce(me, 800)
entity_adjustPositionBySurfaceNormal(me, 10)
entity_animate(me, "jump")
entity_sound(me, "snailgear-jump")
elseif entity_isState(me, STATE_DEAD) then
entity_sound(me, "MetalExplode", math.random(100)+750)
spawnParticleEffect("SnailGearDie", entity_getPosition(me))
end
end
function exitState(me)
if entity_getState(me)==STATE_TRANSITION then
entity_setState(me, STATE_IDLE)
end
end
function damage(me, attacker, bone, damageType, dmg)
--[[
if entity_isState(me, STATE_IDLE) then
entity_setState(me, STATE_JUMP)
end
]]--
return true
end