mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-28 07:45:49 +00:00
573 lines
14 KiB
Lua
573 lines
14 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.attackTimer = 0
|
|
v.n = 0
|
|
v.mom = 0
|
|
v.body = 0
|
|
|
|
v.started = false
|
|
local STATE_ATTACK1 = 1001
|
|
local STATE_ATTACK2 = 1002
|
|
local STATE_ATTACK3 = 1003
|
|
|
|
local STATE_PREP1 = 1005
|
|
local STATE_PREP2 = 1006
|
|
local STATE_PREP3 = 1007
|
|
v.enraged = false
|
|
v.dadMax = 0
|
|
v.dadMin = 0
|
|
v.deathScene = false
|
|
|
|
v.lastPhase = false
|
|
v.almostDone = false
|
|
|
|
v.hitDelay = 0
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
--entity_setHealth(me, 50)
|
|
-- for debug
|
|
--entity_setHealth(me, 2)
|
|
|
|
entity_setHealth(me, 290) -- 90 -- 100
|
|
entity_initSkeletal(me, "SunkenDad")
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_scale(me, 2, 2)
|
|
|
|
entity_setCull(me, false)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
|
|
entity_generateCollisionMask(me)
|
|
v.n = getNaija()
|
|
--entity_setAllDamageTargets(me, false)
|
|
--[[
|
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
|
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
|
|
|
|
]]--
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
|
entity_setDamageTarget(me, DT_ENEMY_ENERGYBLAST, false)
|
|
|
|
entity_setEatType(me, EAT_NONE)
|
|
|
|
entity_setTargetRange(me, 256)
|
|
v.body = entity_getBoneByName(me, "Body")
|
|
|
|
--[[
|
|
bone_alpha(entity_getBoneByName(me, "MomPosition"), 0.5)
|
|
bone_alpha(entity_getBoneByName(me, "BabySpawn"), 0.5)
|
|
bone_alpha(entity_getBoneByName(me, "PE"), 0.5)
|
|
]]--
|
|
--entity_setAutoSkeletalUpdate(me, false)
|
|
entity_setDeathScene(me, true)
|
|
entity_setTargetRange(me, 2000)
|
|
|
|
|
|
loadSound("sunkendad-roar")
|
|
loadSound("sunkendad-hit")
|
|
loadSound("ChopRock")
|
|
loadSound("sunkendad-stomp")
|
|
loadSound("sunkendad-breakout")
|
|
loadSound("mia-appear")
|
|
loadSound("sunkendad-headspurt")
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.mom = getEntity("SunkenMom")
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
if entity_isState(me, STATE_ATTACK1) then
|
|
if key == 4 then
|
|
shakeCamera(10, 0.5)
|
|
playSfx("ChopRock")
|
|
end
|
|
elseif entity_isState(me, STATE_ATTACK2) then
|
|
if key == 2 then
|
|
shakeCamera(10, 0.5)
|
|
playSfx("ChopRock")
|
|
end
|
|
elseif entity_isState(me, STATE_PREP3) then
|
|
if key == 4 or key == 6 or key == 8 then
|
|
playSfx("sunkendad-stomp")
|
|
end
|
|
elseif entity_isState(me, STATE_ATTACK3) then
|
|
if key == 2 or key == 4 then
|
|
playSfx("sunkendad-stomp")
|
|
end
|
|
end
|
|
v.dadMax = getNode("DADMAX")
|
|
v.dadMin = getNode("DADMIN")
|
|
end
|
|
|
|
v.inCut = false
|
|
local function cutScene(me)
|
|
if v.inCut then return end
|
|
v.inCut = true
|
|
local dad = me
|
|
entity_stopInterpolating(me)
|
|
fadeOutMusic(4)
|
|
overrideZoom(0.5, 1)
|
|
entity_idle(v.n)
|
|
cam_toEntity(me)
|
|
entity_stopInterpolating(me)
|
|
entity_setPosition(me, entity_x(me), entity_y(me), 10)
|
|
setSceneColor(1,1,1,4)
|
|
watch(4)
|
|
changeForm(FORM_NORMAL)
|
|
|
|
--setFlag(FLAG_PET_ACTIVE, 0)
|
|
|
|
local e = getFirstEntity()
|
|
while e ~= 0 do
|
|
if entity_isName(e, "zygote") then
|
|
entity_delete(e)
|
|
end
|
|
e = getNextEntity()
|
|
end
|
|
|
|
|
|
cam_toEntity(dad)
|
|
entity_alpha(dad, 0, 3)
|
|
entity_flipToEntity(v.n, dad)
|
|
|
|
|
|
debugLog("creating father")
|
|
|
|
local gdad = createEntity("cc_father", "", entity_x(me), entity_y(me))
|
|
entity_alpha(gdad, 0)
|
|
entity_alpha(gdad, 1, 2)
|
|
entity_setPosition(gdad, entity_x(gdad), entity_y(gdad)-50, 3, 0, 0, 1)
|
|
|
|
watch(3)
|
|
|
|
local sx, sy = entity_getScale(gdad)
|
|
entity_scale(gdad, sx*1.5, sy*1.5, 2)
|
|
entity_alpha(gdad, 0, 2)
|
|
|
|
watch(2)
|
|
|
|
cam_toEntity(v.mom)
|
|
entity_flipToEntity(v.n, v.mom)
|
|
local gmom = createEntity("CC_Mother", "", entity_getPosition(v.mom))
|
|
entity_alpha(gmom, 0)
|
|
entity_alpha(gmom, 1, 2)
|
|
entity_alpha(v.mom, 0, 4)
|
|
entity_setPosition(gmom, entity_x(gmom), entity_y(gmom)-50, 3, 0, 0, 1)
|
|
watch(1)
|
|
voice("naija_likidnappedbefore")
|
|
watch(3)
|
|
sx,sy = entity_getScale(gmom)
|
|
entity_scale(gmom, sx*1.5, sy*1.5, 2)
|
|
entity_alpha(gmom, 0, 2)
|
|
watch(2)
|
|
|
|
entity_idle(v.n)
|
|
local li = getLi()
|
|
if li ~= 0 then
|
|
--cam_toEntity(li)
|
|
|
|
local door = entity_getNearestEntity(me, "EnergyDoor")
|
|
if not entity_isState(door, STATE_OPENED) then
|
|
entity_setState(door, STATE_OPEN)
|
|
end
|
|
|
|
|
|
--[[
|
|
local node = getNode("CREATORSHADOW")
|
|
local c = createEntity("CreatorShadow", "", node_x(node), node_y(node))
|
|
entity_setPosition(c, entity_x(li), entity_y(li), -1000)
|
|
while entity_isInterpolating(c) do
|
|
watch(FRAME_TIME)
|
|
end
|
|
]]--
|
|
|
|
cam_toNode(getNode("BOSSWAIT"))
|
|
|
|
|
|
|
|
fade(1, 2)
|
|
watch(2)
|
|
|
|
setOverrideVoiceFader(1.0)
|
|
|
|
local node = getNode("NAIJAPOS")
|
|
entity_setPosition(v.n, node_x(node), node_y(node))
|
|
|
|
local node = getNode("LIPOS")
|
|
entity_setPosition(li, node_x(node), node_y(node))
|
|
|
|
local node = getNode("CREATORSPAWN")
|
|
local c = createEntity("CreatorSunkenCity", "", node_x(node), node_y(node))
|
|
entity_alpha(c, 0)
|
|
|
|
entity_flipToEntity(c, v.n)
|
|
entity_flipToEntity(v.n, c)
|
|
entity_flipToEntity(li, c)
|
|
|
|
fade(0, 1)
|
|
watch(1)
|
|
|
|
cam_toEntity(c)
|
|
playSfx("mia-appear")
|
|
spawnParticleEffect("CreatorTransport", node_x(node), node_y(node))
|
|
watch(1)
|
|
|
|
playSfx("NaijaGasp")
|
|
|
|
watch(0.5)
|
|
|
|
entity_alpha(c, 1, 1)
|
|
|
|
voiceInterupt("laugh3")
|
|
|
|
watch(0.5)
|
|
|
|
|
|
|
|
|
|
watch(0.5)
|
|
|
|
watch(0.1)
|
|
|
|
--[[
|
|
entity_animate(c, "smack")
|
|
while entity_isAnimating(c) do
|
|
watch(FRAME_TIME)
|
|
end
|
|
]]--
|
|
|
|
|
|
|
|
entity_animate(c, "grab")
|
|
while entity_isAnimating(c) do
|
|
watch(FRAME_TIME)
|
|
end
|
|
|
|
emote(EMOTE_NAIJALI)
|
|
|
|
entity_setState(li, STATE_TRAPPEDINCREATOR)
|
|
|
|
entity_setState(c, STATE_GRAB)
|
|
entity_animate(c, "take")
|
|
while entity_isAnimating(c) do
|
|
watch(FRAME_TIME)
|
|
end
|
|
|
|
playSfx("mia-appear")
|
|
|
|
-- li!!
|
|
|
|
entity_swimToNode(v.n, getNode("NAIJACONCERN"))
|
|
|
|
entity_alpha(c, 0, 1)
|
|
entity_alpha(li, 0, 1)
|
|
|
|
spawnParticleEffect("CreatorTransport", node_x(node), node_y(node))
|
|
|
|
watch(1)
|
|
|
|
entity_setState(c, STATE_IDLE)
|
|
|
|
entity_setPosition(c, 0, 0)
|
|
entity_setPosition(li, 0, 0)
|
|
|
|
cam_toEntity(v.n)
|
|
|
|
--[[
|
|
local node = getNode("CREATORSHADOWEXIT")
|
|
--entity_swimToNode(c, node, SPEED_VERYFAST)
|
|
entity_setPosition(c, node_x(node), node_y(node), -1000)
|
|
cam_toEntity(v.n)
|
|
playMusic("SunkenCity")
|
|
while entity_isInterpolating(c) do
|
|
wait(FRAME_TIME)
|
|
entity_setPosition(li, entity_x(c), entity_y(c))
|
|
end
|
|
entity_setPosition(li, 0, 0)
|
|
entity_delete(c)
|
|
]]--
|
|
|
|
watch(4)
|
|
|
|
setOverrideVoiceFader(-1)
|
|
|
|
voice("naija_likidnapped")
|
|
setFlag(FLAG_LI, 200)
|
|
setFlag(FLAG_SUNKENCITY_PUZZLE, SUNKENCITY_BOSSDONE)
|
|
|
|
|
|
else
|
|
cam_toEntity(v.n)
|
|
end
|
|
overrideZoom(0, 1)
|
|
end
|
|
|
|
function update(me, dt)
|
|
if not v.started then
|
|
return
|
|
end
|
|
entity_clearTargetPoints(me)
|
|
local x, y = bone_getWorldPosition(v.body)
|
|
entity_addTargetPoint(me, x, y)
|
|
if v.enraged then
|
|
dt = dt * 2
|
|
end
|
|
|
|
if v.hitDelay > 0 then
|
|
v.hitDelay = v.hitDelay - dt
|
|
if v.hitDelay < 0 then
|
|
v.hitDelay = 0
|
|
end
|
|
end
|
|
|
|
-- note also has to be set to the same value in sunkenmom
|
|
if entity_getHealth(me) < 220 and entity_getHealth(me) > 0 then
|
|
v.enraged = true
|
|
if v.almostDone then
|
|
setSceneColor(1, 0.3, 0.3, 3)
|
|
else
|
|
setSceneColor(1, 0.7, 0.7, 3)
|
|
end
|
|
end
|
|
|
|
if not entity_isAnimating(me) and (entity_isState(me, STATE_ATTACK1) or entity_isState(me, STATE_ATTACK2)) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.attackTimer = v.attackTimer + dt
|
|
if (not v.enraged and v.attackTimer > 3) or (v.enraged and v.attackTimer > 2) then
|
|
|
|
--local hammerzone = entity_getNearestNode(v.n, "hammerzone")
|
|
local dadjumpzone = entity_getNearestNode(me, "dadjumpzone")
|
|
if node_isEntityIn(dadjumpzone, me) then
|
|
entity_setState(me, STATE_PREP2)
|
|
else
|
|
local xdist = entity_x(v.n)-entity_x(me)
|
|
if math.abs(xdist)<500 and entity_y(v.n) > entity_y(me)-100 then
|
|
if chance(50) then
|
|
entity_setState(me, STATE_PREP3)
|
|
else
|
|
entity_setState(me, STATE_ATTACK1)
|
|
end
|
|
else
|
|
if entity_y(v.n) > entity_y(me) - 400 then
|
|
if chance(40) then
|
|
entity_setState(me, STATE_PREP2)
|
|
else
|
|
entity_setState(me, STATE_PREP3)
|
|
end
|
|
else
|
|
entity_setState(me, STATE_PREP2)
|
|
end
|
|
end
|
|
end
|
|
v.attackTimer = 0
|
|
end
|
|
end
|
|
if entity_isState(me, STATE_ATTACK3) and not entity_isInterpolating(me) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
|
|
if entity_x(me) < node_x(v.dadMin) then
|
|
if entity_isState(me, STATE_ATTACK3) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
entity_setPositionX(me, node_x(v.dadMin))
|
|
end
|
|
if entity_x(me) > node_x(v.dadMax) then
|
|
if entity_isState(me, STATE_ATTACK3) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
entity_setPositionX(me, node_x(v.dadMax))
|
|
end
|
|
|
|
--entity_updateSkeletal(me, dt)
|
|
|
|
entity_handleShotCollisionsSkeletal(me)
|
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
|
if bone ~= 0 then
|
|
avatar_fallOffWall()
|
|
|
|
local nx,ny = entity_getPosition(v.n)
|
|
local cx,cy = entity_getPosition(me)
|
|
local x = nx-cx
|
|
local y = 0
|
|
x,y = vector_setLength(x,y,2000)
|
|
entity_addVel(v.n, x, y)
|
|
local dmg = 0.5
|
|
if v.enraged then
|
|
if entity_getHealth(me) < 220 then
|
|
dmg = 1.5
|
|
else
|
|
dmg = 1
|
|
end
|
|
end
|
|
entity_damage(v.n, me, dmg)
|
|
end
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1)
|
|
entity_flipToEntity(me, v.n)
|
|
elseif entity_isState(me, STATE_PREP1) then
|
|
playSfx("sunkendad-roar")
|
|
entity_setStateTime(me, entity_animate(me, "prep1"))
|
|
elseif entity_isState(me, STATE_PREP2) then
|
|
playSfx("sunkendad-roar")
|
|
entity_flipToEntity(me, v.n)
|
|
entity_setStateTime(me, entity_animate(me, "prep2"))
|
|
elseif entity_isState(me, STATE_PREP3) then
|
|
playSfx("sunkendad-roar")
|
|
entity_setStateTime(me, entity_animate(me, "prep3"))
|
|
entity_flipToEntity(me, v.n)
|
|
elseif entity_isState(me, STATE_ATTACK1) then
|
|
entity_flipToEntity(me, v.n)
|
|
entity_animate(me, "attack")
|
|
elseif entity_isState(me, STATE_ATTACK2) then
|
|
entity_flipToEntity(me, v.n)
|
|
entity_animate(me, "attack2")
|
|
local minJumpLen = 100
|
|
local maxJumpLen = 600
|
|
local dist = entity_x(v.n) - entity_x(me)
|
|
if dist > maxJumpLen then
|
|
dist = maxJumpLen
|
|
end
|
|
if dist < minJumpLen then
|
|
dist = minJumpLen
|
|
end
|
|
if dist > -maxJumpLen then
|
|
dist = -maxJumpLen
|
|
end
|
|
if dist < -minJumpLen then
|
|
dist = -minJumpLen
|
|
end
|
|
entity_setPosition(me, entity_x(v.n) + dist, entity_y(me), 1)
|
|
entity_offset(me, 0, -650, 0.5, 1, 1)
|
|
elseif entity_isState(me, STATE_ATTACK3) then
|
|
entity_flipToEntity(me, v.n)
|
|
entity_animate(me, "attack3", -1)
|
|
local chargeDist = 2000
|
|
local spd = 1800
|
|
if entity_x(v.n) < entity_x(me) then
|
|
entity_setPosition(me, entity_x(me) - chargeDist, entity_y(me), -1 * spd)
|
|
else
|
|
entity_setPosition(me, entity_x(me) + chargeDist, entity_y(me), -1 * spd)
|
|
end
|
|
elseif entity_isState(me, STATE_WAITFORKISS) then
|
|
entity_animate(me, "idle", -1)
|
|
elseif entity_isState(me, STATE_KISS) then
|
|
entity_setStateTime(me, entity_animate(me, "kiss"))
|
|
elseif entity_isState(me, STATE_RAGE) then
|
|
entity_setStateTime(me, entity_animate(me, "rage"))
|
|
entity_color(me, 1, 0.5, 0.5, 3)
|
|
v.enraged = true
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, true)
|
|
elseif entity_isState(me, STATE_CALM) then
|
|
v.enraged = false
|
|
entity_setStateTime(me, entity_animate(me, "calm"))
|
|
entity_color(me, 1, 1, 1, 3)
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
|
--entity_setStateTime(v.mom, 10)
|
|
entity_setAllDamageTargets(me, false)
|
|
debugLog("DEATH SCENE!")
|
|
pickupGem("Boss-SunkenDad")
|
|
v.deathScene = true
|
|
entity_animate(me, "die")
|
|
entity_setStateTime(me, -1)
|
|
entity_setState(v.mom, STATE_DEATHSCENE)
|
|
entity_color(me, 1, 1, 1, 5)
|
|
entity_stopInterpolating(me)
|
|
entity_setPosition(me, entity_x(me), entity_y(me), 0.1)
|
|
cutScene(me)
|
|
toggleSteam(false)
|
|
|
|
elseif entity_isState(me, STATE_START) then
|
|
v.started = true
|
|
entity_setStateTime(me, 0.1)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_getEnqueuedState(me) == STATE_DEATHSCENE or entity_getEnqueuedState(me) == STATE_RAGE then
|
|
return
|
|
end
|
|
|
|
if entity_isState(me, STATE_KISS) then
|
|
entity_setState(me, STATE_IDLE)
|
|
v.attackTimer = -1
|
|
elseif entity_isState(me, STATE_RAGE) then
|
|
entity_setState(me, STATE_IDLE)
|
|
elseif entity_isState(me, STATE_PREP2) then
|
|
entity_setState(me, STATE_ATTACK2)
|
|
elseif entity_isState(me, STATE_PREP3) then
|
|
entity_setState(me, STATE_ATTACK3)
|
|
elseif entity_isState(me, STATE_START) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
-- for debug
|
|
--[[
|
|
entity_changeHealth(me, -999)
|
|
return true
|
|
]]--
|
|
|
|
if v.enraged then
|
|
if v.hitDelay == 0 then
|
|
playSfx("sunkendad-hit")
|
|
v.hitDelay = 0.5
|
|
end
|
|
if ((entity_getHealth(me) - dmg) < 220) and not v.lastPhase then
|
|
v.lastPhase = true
|
|
playMusic("mithalaanger")
|
|
fade2(1, 0, 1, 1, 1)
|
|
fade2(0, 0.5, 1, 1, 1)
|
|
|
|
if entity_isState(v.mom, STATE_WEAK) then
|
|
entity_setStateTime(v.mom, 4)
|
|
end
|
|
end
|
|
if ((entity_getHealth(me) - dmg) < 100) and not v.almostDone then
|
|
v.almostDone = true
|
|
playMusic("mithalapeace")
|
|
fade2(1, 0, 1, 1, 1)
|
|
fade2(0, 0.5, 1, 1, 1)
|
|
end
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
playNoEffect()
|
|
return false
|
|
end
|
|
|