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Aquaria/game_scripts/scripts/entities/trillious.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- T R I L L I O U S
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.swimTime = 1.25
v.swimTimer = v.swimTime - v.swimTime/4
v.gasTimer = 1
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(me,
"trillious-head", -- texture
8, -- health
2, -- manaballamount
2, -- exp
1, -- money
32, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
-- entity_initPart(partName, partTexture, partPosition, partFlipH, partFlipV,
-- partOffsetInterpolateTo, partOffsetInterpolateTime
entity_initPart(me,
"FlipperLeft",
"trillious-flipper",
-12,
32,
1,
0,
0)
entity_initPart(me,
"FlipperRight",
"trillious-flipper",
12,
32,
1,
1,
0)
entity_partRotate(me, "FlipperLeft", 45, v.swimTime/2, -1, 1, 1)
entity_partRotate(me, "FlipperRight", -45, v.swimTime/2, -1, 1, 1)
entity_setDeathParticleEffect(me, "PurpleExplode")
entity_addRandomVel(me, 500)
-- entity_scale(0.8, 0.8)
end
function update(me, dt)
entity_handleShotCollisions(me)
if v.gasTimer > 0 then
v.gasTimer = v.gasTimer - dt
if v.gasTimer < 0 then
v.gasTimer = 8
entity_fireGas(me, 40, 4, 0.25, "Gas", 0, 0.8, 0.6, 0, 0, 2)
entity_addRandomVel(me, 1000)
spawnParticleEffect("tinygreenexplode", entity_x(me), entity_y(me))
entity_sound(me, "boil")
end
end
-- entity_doEntityAvoidance(dt, 256, 1);
entity_doCollisionAvoidance(me, dt, 12, 0.1);
entity_updateMovement(me, dt)
end
function enterState(me)
if entity_getState(me)==STATE_IDLE then
entity_setMaxSpeed(me, 400)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_ENEMY_GAS then
return false
end
return true
end