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Aquaria/BBGE/Window.cpp
fgenesis 04c557f5e8 Refactor Window functionality out of Core. Minor cleanups.
SDL2 impl seems to work, SDL1 impl finalization pending.
2019-01-29 00:36:48 +01:00

82 lines
1.3 KiB
C++

#include "Window.h"
#include <SDL.h>
#include "Base.h"
Window::Window()
: _backend(_initBackend())
, _w(800), _h(600)
, _display(0)
, _bpp(32)
, _hz(60)
, _full(false)
, _vsync(false)
, _hasFocus(false)
{
}
void Window::handleInput()
{
SDL_Event event;
while ( SDL_PollEvent (&event) ) // This function is the same for SDL1 & 2 ...
{
switch(event.type)
{
case SDL_QUIT:
onQuit();
break;
}
_onEventImpl(event);
onEvent(event);
}
}
void Window::onEvent(const SDL_Event& ev)
{
}
void Window::onResize(unsigned w, unsigned h)
{
}
void Window::onQuit()
{
}
void Window::setFullscreen(bool on)
{
if(_full != on)
open(-1, -1, on, -1, -1, -1, -1);
}
void Window::open(int w, int h, int full, int bpp, int vsync, int display, int hz)
{
_fixOpenParams(w, h, full, bpp, vsync, display, hz);
if(isOpen())
_adjust(w, h, !!full, bpp, !!vsync, display, hz);
else
_open(w, h, !!full, bpp, !!vsync, display, hz);
_w = w;
_h = h;
_display = display;
_bpp = bpp;
}
void Window::_fixOpenParams(int& w, int& h, int& full, int& bpp, int& vsync, int& display, int& hz)
{
if(w < 0)
w = _w;
if(h < 0)
h = _h;
if(full < 0)
full = _full;
if(bpp < 0)
bpp = _bpp;
if(vsync < 0)
vsync = _vsync;
if(display < 0)
display = _display;
if(hz < 0)
hz = _hz;
}