mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
100 lines
2 KiB
Lua
100 lines
2 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
v.attached = 0
|
|
v.bone_attach = 0
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_initSkeletal(me, "airship")
|
|
|
|
for i=1,2 do
|
|
local blade = entity_getBoneByIdx(me, i)
|
|
bone_scale(blade, 0.1, 1, 0.1, -1, 1)
|
|
end
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_scale(me, 1.2, 1.2)
|
|
|
|
entity_setCull(me, false)
|
|
|
|
entity_setEntityLayer(me, 1)
|
|
|
|
entity_fh(me)
|
|
|
|
v.bone_attach = entity_getBoneByName(me, "attach")
|
|
bone_alpha(v.bone_attach, 0)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
end
|
|
|
|
function update(me, dt)
|
|
if v.attached ~= 0 then
|
|
local bx, by = bone_getWorldPosition(v.bone_attach)
|
|
entity_setPosition(v.attached, bx, by)
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return false
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|
|
function msg(me, msg, val)
|
|
if msg == "attach" then
|
|
v.attached = val
|
|
end
|
|
end
|
|
|
|
|