mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
141 lines
3.1 KiB
Lua
141 lines
3.1 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
v.spawnedEnemies = false
|
|
v.killNode = 0
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_initSkeletal(me, "CC")
|
|
entity_animate(me, "cry", -1)
|
|
|
|
entity_scale(me, 0.6, 0.6)
|
|
end
|
|
|
|
local function spawnEnemies(me)
|
|
if v.spawnedEnemies then return end
|
|
v.spawnedEnemies = true
|
|
|
|
entity_idle(v.n)
|
|
debugLog("SPAWNENEMIES: START")
|
|
|
|
local ent = getFirstEntity()
|
|
local anEnt = 0
|
|
while ent~=0 do
|
|
if entity_getEntityType(ent) == ET_NEUTRAL and entity_isName(ent, "CC_Kid") then
|
|
anEnt = ent
|
|
entity_animate(ent, "transform")
|
|
end
|
|
ent = getNextEntity()
|
|
end
|
|
|
|
cam_toEntity(anEnt)
|
|
while entity_isAnimating(anEnt) do
|
|
watch(FRAME_TIME)
|
|
end
|
|
|
|
ent = getFirstEntity()
|
|
while ent~=0 do
|
|
if entity_getEntityType(ent) == ET_NEUTRAL and entity_isName(ent, "CC_Kid") then
|
|
createEntity("Scavenger", "", entity_getPosition(ent))
|
|
-- play some special animation for spawning
|
|
entity_delete(ent, 0.5)
|
|
end
|
|
ent = getNextEntity()
|
|
end
|
|
|
|
cam_toEntity(v.n)
|
|
|
|
debugLog("SPAWNENEMIES: END")
|
|
setFlag(FLAG_SUNKENCITY_PUZZLE, 5)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
|
|
if isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then
|
|
spawnEnemies(me)
|
|
elseif isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then
|
|
v.spawnedEnemies = true
|
|
end
|
|
|
|
v.killNode = getNode("KILL")
|
|
end
|
|
|
|
function update(me, dt)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
if isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then
|
|
local num = node_getNumEntitiesIn(v.killNode, "Scavenger")
|
|
|
|
if num < 1 then
|
|
setFlag(FLAG_SUNKENCITY_PUZZLE, 6)
|
|
debugLog(msg("You beat the enemies!!!"))
|
|
end
|
|
else
|
|
if not v.spawnedEnemies then
|
|
if entity_isEntityInRange(me, v.n, 128) then
|
|
spawnEnemies(me)
|
|
end
|
|
end
|
|
end
|
|
elseif entity_isState(me, STATE_DONE) then
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "cry", -1)
|
|
entity_setPosition(me, entity_getPosition(me))
|
|
elseif entity_isState(me, STATE_FOLLOW) then
|
|
entity_animate(me, "float", -1)
|
|
elseif entity_isState(me, STATE_DONE) then
|
|
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return false
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|