mirror of
https://github.com/AquariaOSE/Aquaria.git
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141 lines
3.1 KiB
Lua
141 lines
3.1 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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local STATE_BEFOREMEET = 1005
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_setTexture(me, "Li/Helmet")
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entity_setAllDamageTargets(me, false)
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entity_setActivationType(me, AT_CLICK)
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entity_setState(me, STATE_OFF)
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entity_scale(me, 0.75, 0.75)
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end
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function postInit(me)
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entity_setTarget(me, v.n)
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if isFlag(FLAG_LI, 101) or isFlag(FLAG_LI, 102) then
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if isMapName("licave") or isMapName("vedhacave") then
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local li = getLi()
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if li == 0 then
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li = createEntity("li", "", 0,0)
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end
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local liNode = getNode("LICAVE")
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entity_setPosition(li, node_x(liNode), node_y(liNode))
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setLi(li)
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end
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end
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end
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function activate(me)
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if entity_isState(me, STATE_ON) then
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if hasSong(SONG_DUALFORM) then
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playSfx("denied")
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else
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entity_idle(getNaija())
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fade(1, 1)
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watch(1)
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watch(0.5)
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entity_alpha(me, 0)
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if isMapName("LiCave") or isMapName("vedhacave") then
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debugLog("SETTING 101")
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setFlag(FLAG_LI, 101)
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playSfx("changeclothes1")
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end
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local li = getLi()
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if li ~= 0 then
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debugLog("SET BEFORE MEET")
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entity_setState(li, STATE_BEFOREMEET, -1, 1)
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local liNode = getNode("LICAVE")
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entity_setPosition(li, node_x(liNode), node_y(liNode))
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end
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watch(0.5)
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fade(0, 1)
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watch(1)
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--[[
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li = getLi()
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if li ~= 0 then
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local h = entity_getBoneByName(li, "Helmet")
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bone_alpha(h, 0)
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end
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]]--
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entity_setState(me, STATE_OFF)
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_ON) then
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entity_alpha(me, 1)
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entity_setActivationType(me, AT_CLICK)
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elseif entity_isState(me, STATE_OFF) then
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entity_alpha(me, 0)
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entity_setActivationType(me, AT_NONE)
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end
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end
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function update(me, dt)
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v.n = getNaija()
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if entity_isState(me, STATE_OFF) then
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if isFlag(FLAG_LI, 100) then
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entity_setState(me, STATE_ON)
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end
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elseif entity_isState(me, STATE_ON) then
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if not isFlag(FLAG_LI, 100) then
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entity_setState(me, STATE_OFF)
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end
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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