mirror of
https://github.com/AquariaOSE/Aquaria.git
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105 lines
2.4 KiB
Lua
105 lines
2.4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- SPORE SEED
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v.done = false
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v.lifeTime = 0
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local STATE_WITHER = 1001
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function init(me)
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setupEntity(me)
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entity_initSkeletal(me, "NatureFormFlowers")
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entity_setCollideRadius(me, 0)
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entity_setInternalOffset(me, 0, -32)
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v.lifeTime = 5
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entity_alpha(me, 0)
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entity_alpha(me, 1, 0.1)
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entity_scale(me, 0.5, 0)
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local v = math.random(100)/250.0
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entity_scale(me, 0.95+v, 0.95+v, 0.5, 0, 0, 1)
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--entity_clampToSurface(me)
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entity_setState(me, STATE_IDLE)
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local c = (math.random(100)/100.0)*0.1 + 0.9
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entity_setColor(me, c, c, c)
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if chance(50) then
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entity_fh(me)
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end
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--debugLog("HEREE!!!")
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end
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function postInit(me)
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entity_clampToSurface(me)
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entity_rotateToSurfaceNormal(me)
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--entity_rotateToSurfaceNormal(me)
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--local c = ((math.random(200)-100)/100.0)*45
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--entity_rotate(me, entity_getRotation(me) + c)
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end
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function songNote(me, note)
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end
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function update(me, dt)
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if entity_isState(me, STATE_IDLE) then
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if not v.done then
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v.lifeTime = v.lifeTime - dt
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if v.lifeTime < 0 then
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v.done = true
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entity_setState(me, STATE_WITHER)
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end
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end
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end
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end
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function hitSurface(me)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_WITHER) then
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entity_setStateTime(me, entity_animate(me, "wither")+2)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function exitState(me)
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if entity_isState(me, STATE_WITHER) then
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local x, y = entity_getScale(me)
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entity_scale(me, x, 0.4, 3)
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entity_delete(me, 3)
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end
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end
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