mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
174 lines
4.2 KiB
Lua
174 lines
4.2 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.soundDelay = 0
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v.dir = 0
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v.dirTimer = 0
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v.bubDelay = 0
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function init(me)
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v.attackDelay = 1 + math.random(3)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "Tabar")
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--entity_setAllDamageTargets(me, false)
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entity_setCollideRadius(me, 32)
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entity_setState(me, STATE_IDLE)
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entity_scale(me, 0.7, 0.7)
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entity_setDeathParticleEffect(me, "TinyGreenExplode")
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entity_setDropChance(me, 25, 1)
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entity_setMaxSpeed(me, 300)
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entity_setHealth(me, 6)
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loadSound("froogflap")
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loadSound("tabar-die")
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loadSound("tabar-attack")
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entity_setDeathSound(me, "tabar-die")
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end
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function postInit(me)
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v.n = getNaija()
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--entity_setTarget(me, v.n)
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end
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function update(me, dt)
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dt = dt * 1.1
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if entity_isState(me, STATE_IDLE) then
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if entity_hasTarget(me) then
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v.dirTimer = v.dirTimer + dt
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if v.dirTimer > 1 then
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if v.dir == 0 then v.dir = 1 else v.dir = 0 end
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v.dirTimer = 0
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end
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entity_doCollisionAvoidance(me, dt, 8, 0.2)
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entity_addVel(me, 0, -800*dt)
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if v.dir == 0 then
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entity_addVel(me, -400*dt)
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else
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entity_addVel(me, 400*dt)
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end
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v.attackDelay = v.attackDelay - dt
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if v.attackDelay < 0 then
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v.attackDelay = 0
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local x, y = entity_getPosition(me)
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local x2 = x
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local y2 = y + 1000
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if entity_collideCircleVsLine(me, x, y, x2, y2, 64) then
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entity_setState(me, STATE_CHARGE1)
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end
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end
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entity_findTarget(me, 1000)
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else
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entity_findTarget(me, 900)
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end
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elseif entity_isState(me, STATE_ATTACK) then
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v.bubDelay = v.bubDelay + dt
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if v.bubDelay > 0.1 then
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v.bubDelay = 0
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spawnParticleEffect("bubble-release-short", entity_x(me), entity_y(me))
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end
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v.soundDelay = v.soundDelay + dt
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if v.soundDelay >= 0.4 then
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entity_playSfx(me, "FroogFlap")
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v.soundDelay = 0
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end
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entity_moveTowardsTarget(me, dt, 200)
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elseif entity_isState(me, STATE_CHARGE1) then
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entity_doFriction(me, dt, 800)
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end
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entity_updateMovement(me, dt)
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entity_handleShotCollisions(me)
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entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 800)
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end
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function dieEaten(me)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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entity_setMaxSpeedLerp(me, 1, 2)
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elseif entity_isState(me, STATE_DEAD) then
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spawnParticleEffect("TabarDie", entity_getPosition(me))
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elseif entity_isState(me, STATE_CHARGE1) then
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entity_sound(me, "tabar-attack")
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entity_doGlint(me, "Glint", BLEND_ADD)
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entity_setStateTime(me, 0.5)
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elseif entity_isState(me, STATE_ATTACK) then
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entity_animate(me, "dive")
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entity_setMaxSpeedLerp(me, 3.8)
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entity_moveTowardsTarget(me, 1, 5000)
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entity_setMaxSpeedLerp(me, 3.8,0.5)
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entity_addVel(me, 0, 5000)
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_ATTACK) then
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entity_setState(me, STATE_IDLE)
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elseif entity_isState(me, STATE_CHARGE1) then
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entity_setState(me, STATE_ATTACK, 2)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_BITE then
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entity_changeHealth(me, -1)
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end
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return true
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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if entity_isState(me, STATE_ATTACK) then
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entity_setState(me, STATE_IDLE)
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v.attackDelay = 2+math.random(3)
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end
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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