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https://github.com/AquariaOSE/Aquaria.git
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0cc2f565d7
- entity_grabTarget() - entity_releaseTarget()
135 lines
4.1 KiB
Lua
135 lines
4.1 KiB
Lua
-- Registers old functions that have been deprecated in 1.1.1 already,
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-- but some mods may still use them.
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-- Most that had no function are dummied out, some existed but threw errors,
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-- and others were registered under different names.
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local util = dofile("scripts/compat/internal/util.lua")
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local NULLREF = 0
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-- these did something but are now gone
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local WARN_FUNCTIONS =
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{
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healEntity = true,
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killEntity = true,
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entity_warpToPathStart = true,
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sendEntityMessage = true,
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entity_fireShot = true,
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entity_resetTimer = true,
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moveEntity = true,
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playVfx = true,
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registerSporeChildData = true,
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setMiniMapHint = true,
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setupConversationEntity = true,
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entity_grabTarget = true,
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entity_releaseTarget = true,
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}
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-- These returned something important, so here we just return a failure/dummy value
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local WARN_FUNCTIONS_VAL =
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{
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getAngleBetween = 0.0,
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getAngleBetweenEntities = 0.0,
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getEntityInGroup = NULLREF,
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getNearestNode = NULLREF,
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getNodeFromEntity = NULLREF,
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isInDialog = false,
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}
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-- These had no effective function and we can just ignore the call
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local DUMMY_FUNCTIONS =
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{
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entity_setCollideWithAvatar = true,
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entity_setTouchDamage = true,
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bone_setTouchDamage = true,
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entity_setClampOnSwitchDir = true,
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entity_addGroupVel = true,
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entity_avgVel = true,
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entity_fireAtTarget = true,
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entity_getBehaviorType = true,
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entity_isSaying = true,
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entity_moveTowardsGroupCenter = true,
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entity_moveTowardsGroupHeading = true,
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entity_say = true,
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entity_setAffectedBySpells = true,
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entity_setBehaviorType = true,
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entity_setNodeGroupActive = true,
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entity_setSayPosition = true,
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entity_setTouchPush = true,
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entity_setPauseInConversation = true,
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learnSpell = true,
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reloadTextures = true,
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setGameOver = true,
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setGLNearest = true,
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setNaijaModel = true,
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shot_setBounceType = true,
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showControls = true,
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stopCursorGlow = true,
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toggleTransitFishRide = true,
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entity_stopTimer = true,
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setEntityScript = true,
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streamSfx = true,
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toggleVersionLabel = true,
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setVersionLabelText = true,
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}
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-- Deprecated stuff from v1.1's scripts/entities/entityinclude.lua
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local function entity_watchSwimToEntitySide(ent1, ent2)
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local xoff=entity_getCollideRadius(ent2)+64
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if entity_x(ent1) < entity_x(ent2) then
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xoff = -xoff
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end
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entity_swimToPosition(ent1, entity_x(ent2)+xoff, entity_y(ent2))
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entity_watchForPath(ent1)
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entity_idle(ent1)
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entity_clearVel(ent1)
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entity_flipToEntity(ent1, ent2)
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entity_flipToEntity(ent2, ent1)
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end
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-- Removed unused functions but re-implemented in Lua
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local function entity_flipHToAvatar(me)
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return entity_flipToEntity(me, getNaija())
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end
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-- Duplicated and renamed functions
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local REPLACED_FUNCTIONS =
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{
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-- alternate names, old name on the left, new name on the right
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-- (Might want to use the name on the right, they existed in 1.1.1 already)
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entity_getPositionX = entity_x,
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entity_getPositionY = entity_y,
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entity_applyRandomForce = entity_addRandomVel,
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getNodeByName = getNode,
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getEntityByName = getEntity,
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entity_flipTo = entity_fhTo,
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bone_getidx = bone_getIndex,
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getAvatar = getNaija,
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getRandVector = randVector,
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inp = toggleInput,
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isPlayingVoice = isStreamingVoice,
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playVoice = voice,
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-- These are unfortunately broken and can't be fixed.
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-- They are interface function names and the first loaded script would grab them,
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-- thinking an interface function with that name was provided by whichever script was just loaded.
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-- (This happens to be Li if he's available, or any other entity if he's not spawned)
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-- So we ignore these and hope nobody misses them.
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--msg = screenMessage,
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--castSong = singSong,
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-- entityinclude functions
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entity_watchSwimToEntitySide = entity_watchSwimToEntitySide,
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-- removed from C++ but implemented in Lua
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entity_flipHToAvatar = entity_flipHToAvatar,
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}
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util.makestubs(WARN_FUNCTIONS, util.mkwarn)
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util.makestubs(WARN_FUNCTIONS_VAL, util.mkwarnret)
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util.makestubs(DUMMY_FUNCTIONS, util.mkdummy)
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util.makestubs(REPLACED_FUNCTIONS, util.mkalias)
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