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Aquaria/game_scripts/scripts/entities/mosshead.lua

161 lines
3.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.tongueTarget = 0
v.tongue = 0
v.sx = 0
v.sy = 0
v.attackDelay = 1
function init(me)
setupEntity(me)
entity_setEntityLayer(me, -2)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "MossHead")
--[[
entity_setAllDamageTargets(me, false)
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
entity_setDamageTarget(me, DT_AVATAR_BITE, true)
]]--
entity_generateCollisionMask(me)
entity_setState(me, STATE_IDLE)
v.tongueTarget = entity_getBoneByName(me, "TongueTarget")
v.tongue = entity_getBoneByName(me, "Tongue")
bone_alpha(v.tongueTarget)
entity_scale(me, 1.5, 1.5)
v.sx, v.sy = entity_getScale(me)
entity_setCullRadius(me, 1024)
entity_setUpdateCull(me, 2000)
entity_setDeathScene(me, true)
entity_setHealth(me, 6)
entity_setEatType(me, EAT_NONE)
loadSound("MossHead")
entity_setDamageTarget(me, DT_AVATAR_PET, false)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
local node = entity_getNearestNode(me, "FLIP")
if node ~=0 then
if node_isEntityIn(node, me) then
entity_fh(me)
end
end
end
function update(me, dt)
entity_clearTargetPoints(me)
if entity_isState(me, STATE_IDLE) then
v.attackDelay = v.attackDelay - dt
if v.attackDelay < 0 then
if entity_isEntityInRange(me, v.n, 280*v.sx)
and not isForm(FORM_FISH) then
entity_setState(me, STATE_ATTACK)
end
end
elseif entity_isState(me, STATE_ATTACK) then
entity_handleShotCollisionsSkeletal(me)
local bone = entity_collideSkeletalVsCircle(me, v.n)
-- do damage to avatar
if bone~= 0 then
if avatar_isTouchHit() then
entity_damage(v.n, me, 0.5, 500)
end
end
local x, y = bone_getWorldPosition(v.tongueTarget)
entity_addTargetPoint(me, x, y)
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_ATTACK) then
entity_sound(me, "Mosshead", 900+math.random(100))
entity_setStateTime(me, entity_animate(me, "attack"))
elseif entity_isState(me, STATE_DEATHSCENE) then
entity_setStateTime(me, entity_animate(me, "die"))
end
end
function exitState(me)
if entity_isState(me, STATE_ATTACK) then
v.attackDelay = 1+math.random(2)
entity_setState(me, STATE_IDLE)
end
end
function damage(me, attacker, bone, damageType, dmg)
if entity_isState(me, STATE_ATTACK) then
if bone == v.tongue then
if damageType == DT_AVATAR_BITE then
entity_changeHealth(me, -6)
end
return true
end
end
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end
function dieNormal(me)
if chance(10) then
spawnIngredient("VeggieSoup", entity_x(me), entity_y(me))
else
if chance(20) then
spawnIngredient("VeggieCake", entity_x(me), entity_y(me))
else
if chance(50) then
spawnIngredient("Poultice", entity_x(me), entity_y(me))
end
end
end
end