mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 22:59:19 +00:00
131 lines
2.9 KiB
Lua
131 lines
2.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
|
|
v.fireDelayTime = 3
|
|
v.fireDelay = 0
|
|
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"roundvirus-bg", -- texture
|
|
6, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
10, -- money
|
|
0, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
256, -- sprite width
|
|
256, -- sprite height
|
|
1, -- particle "explosion" type, 0 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000, -- updateCull -1: disabled, default: 4000
|
|
1
|
|
)
|
|
|
|
entity_setEntityLayer(me, -4)
|
|
|
|
entity_addVel(me, randVector(500))
|
|
|
|
entity_setMaxSpeed(me, 100)
|
|
|
|
entity_setUpdateCull(me, 2000)
|
|
|
|
entity_setCullRadius(me, 512)
|
|
|
|
entity_setDeathScene(me, true)
|
|
entity_setDamageTarget(me, DT_ENEMY_POISON, false)
|
|
|
|
entity_setEntityType(me, ET_NEUTRAL)
|
|
|
|
--entity_setDropChance(me, 100)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
end
|
|
|
|
function update(me, dt)
|
|
entity_updateMovement(me, dt)
|
|
|
|
--entity_handleShotCollisions(me)
|
|
|
|
--entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 400)
|
|
|
|
--entity_doCollisionAvoidance(me, dt, 8, 0.1)
|
|
--entity_doEntityAvoidance(me, dt, 64, 1)
|
|
|
|
v.fireDelay = v.fireDelay - dt
|
|
|
|
if v.fireDelay < 0 then
|
|
entity_addVel(me, randVector(500))
|
|
v.fireDelay = v.fireDelayTime
|
|
entity_rotate(me, entity_getRotation(me)+90, 1, 0, 0, 1)
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1)
|
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
|
entity_scale(me, 1.1, 1.1)
|
|
entity_scale(me, 0, 0, 0.5)
|
|
entity_setStateTime(me, 0.5)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if damageType == DT_ENEMY_POISON then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|
|
function dieNormal(me)
|
|
spawnParticleEffect("TinyGreenExplode", entity_x(me),entity_y(me))
|
|
end
|
|
|
|
|