mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 22:59:19 +00:00
154 lines
4.3 KiB
Lua
154 lines
4.3 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- JELLY
|
|
-- ================================================================================================
|
|
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
local MOVE_STATE_UP = 0
|
|
local MOVE_STATE_DOWN = 1
|
|
|
|
v.moveState = 0
|
|
v.moveTimer = 0
|
|
v.velx = 0
|
|
v.waveDir = 1
|
|
v.waveTimer = 0
|
|
v.soundDelay = 0
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
3, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
10, -- money
|
|
32, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
128, -- sprite width
|
|
128, -- sprite height
|
|
1, -- particle "explosion" type, 0 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
2000, -- updateCull -1: disabled, default: 4000
|
|
1
|
|
)
|
|
|
|
--entity_setDeathParticleEffect(me, "PurpleExplode")
|
|
|
|
entity_initSkeletal(me, "Splitter1")
|
|
|
|
entity_scale(me, 1.1, 1.1)
|
|
entity_setDropChance(me, 40, 1)
|
|
|
|
--entity_setWeight(me, 300)
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_setTarget(me, getNaija())
|
|
--entity_setDropChance(me, 100)
|
|
end
|
|
|
|
function update(me, dt)
|
|
dt = dt * 3
|
|
|
|
if entity_touchAvatarDamage(me, 32, 1, 1000) then
|
|
entity_sound(me, "JellyBlup", 800)
|
|
end
|
|
|
|
entity_handleShotCollisions(me)
|
|
|
|
v.moveTimer = v.moveTimer - dt
|
|
if v.moveTimer < 0 then
|
|
if v.moveState == MOVE_STATE_DOWN then
|
|
v.moveState = MOVE_STATE_UP
|
|
entity_setMaxSpeedLerp(me, 1.5, 0.2)
|
|
entity_scale(me, 0.75, 1, 1, 1, 1)
|
|
v.moveTimer = 3 + math.random(200)/100.0
|
|
entity_sound(me, "JellyBlup")
|
|
elseif v.moveState == MOVE_STATE_UP then
|
|
v.velx = math.random(400)+100
|
|
if math.random(2) == 1 then
|
|
v.velx = -v.velx
|
|
end
|
|
v.moveState = MOVE_STATE_DOWN
|
|
--doIdleScale(me)
|
|
entity_setMaxSpeedLerp(me, 1, 1)
|
|
v.moveTimer = 5 + math.random(200)/100.0 + math.random(3)
|
|
end
|
|
end
|
|
|
|
v.waveTimer = v.waveTimer + dt
|
|
if v.waveTimer > 2 then
|
|
v.waveTimer = 0
|
|
if v.waveDir == 1 then
|
|
v.waveDir = -1
|
|
else
|
|
v.waveDir = 1
|
|
end
|
|
end
|
|
|
|
if v.moveState == MOVE_STATE_UP then
|
|
--entity_addVel(me, v.velx*dt, -600*dt)
|
|
--entity_rotateToVel(me, 1)
|
|
entity_rotateTo(me, 0, 1)
|
|
if not entity_isNearObstruction(getNaija(), 3) then
|
|
entity_moveTowardsTarget(me, dt, 500)
|
|
end
|
|
elseif v.moveState == MOVE_STATE_DOWN then
|
|
entity_addVel(me, 0, 300*dt)
|
|
--entity_moveTowardsTarget(me, dt, 50)
|
|
entity_rotateTo(me, 0, 3)
|
|
entity_exertHairForce(me, 0, 200, dt*0.6, -1)
|
|
end
|
|
|
|
entity_doEntityAvoidance(me, dt, 32, 1.0)
|
|
entity_doCollisionAvoidance(me, 1.0, 8, 1.0)
|
|
entity_updateMovement(me, dt)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1)
|
|
entity_setMaxSpeed(me, 50)
|
|
elseif entity_isState(me, STATE_DEAD) then
|
|
createEntity("Splitter2", "", entity_x(me)-16, entity_y(me))
|
|
createEntity("Splitter2", "", entity_x(me)+16, entity_y(me))
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return true
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|