mirror of
https://github.com/AquariaOSE/Aquaria.git
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9414be864a
Started working on a tiny input/ActionMapper refactor, then everything fell apart and i ended up doing this. I'm sorry. Pretty much untested because input mapping is broken right now, will fix that next.
117 lines
4.2 KiB
C++
117 lines
4.2 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef SCRIPTINTERFACE_H
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#define SCRIPTINTERFACE_H
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#include "../BBGE/Base.h"
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#include "../BBGE/MemoryAllocatorSmallBlock.h"
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struct lua_State;
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class Entity;
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class CollideEntity;
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class ScriptedEntity;
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class Script
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{
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public:
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Script(lua_State *L, const std::string &file) : L(L), file(file) {}
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// function()
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bool call(const char *name);
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// function(number)
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bool call(const char *name, float param1);
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// function(pointer)
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bool call(const char *name, void *param1);
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// function(pointer, number)
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bool call(const char *name, void *param1, float param2);
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// function(pointer, pointer)
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bool call(const char *name, void *param1, void *param2);
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// function(pointer, number, number)
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bool call(const char *name, void *param1, float param2, float param3);
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// boolean = function(pointer, number, number)
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bool call(const char *name, void *param1, float param2, float param3, bool *ret1);
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// boolean = function(pointer, int, int, int)
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bool call(const char *name, void *param1, int param2, int param3, int param4, bool *ret1);
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// function(pointer, string, number)
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bool call(const char *name, void *param1, const char *param2, float param3);
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// function(pointer, string, pointer)
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bool call(const char *name, void *param1, const char *param2, void *param3);
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// function(pointer, pointer, pointer)
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bool call(const char *name, void *param1, void *param2, void *param3);
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// function(pointer, number, number, number)
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bool call(const char *name, void *param1, float param2, float param3, float param4);
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// function(pointer, pointer, pointer, pointer)
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bool call(const char *name, void *param1, void *param2, void *param3, void *param4);
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// boolean = function(pointer, pointer, pointer, number, number, number, number, pointer)
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bool call(const char *name, void *param1, void *param2, void *param3, float param4, float param5, float param6, float param7, void *param8, bool *ret1);
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// boolean = function(string)
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bool call(const char *name, const char *param, bool *ret);
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// string = function(string)
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bool call(const char *name, const char *param, std::string *ret);
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// string = function(string, string, string)
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bool call(const char *name, const char *param1, const char *param2, const char *param3, std::string *ret);
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// function(pointer, ...) - anything that is already on the stack is forwarded. Results are left on the stack.
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// Returns how many values the called function returned, or -1 in case of error.
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int callVariadic(const char *name, lua_State *L, int nparams, void *param);
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lua_State *getLuaState() {return L;}
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const std::string &getFile() {return file;}
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const std::string &getLastError() {return lastError;}
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protected:
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// Low-level helpers.
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void lookupFunc(const char *name);
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bool doCall(int nparams, int nrets = 0);
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lua_State *L;
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std::string file;
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std::string lastError;
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};
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class ScriptInterface
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{
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public:
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ScriptInterface();
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void init();
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void reset();
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void collectGarbage();
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int gcGetStats();
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void shutdown();
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Script *openScript(const std::string &file, bool ignoremissing = false);
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void closeScript(Script *script);
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bool runScript(const std::string &file, const std::string &func, bool ignoremissing = false);
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bool runScriptNum(const std::string &file, const std::string &func, int num);
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protected:
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lua_State *createLuaVM();
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void destroyLuaVM(lua_State *state);
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lua_State *createLuaThread(const std::string &file);
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int destroyLuaThread(const std::string &file, lua_State *thread);
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static void *the_alloc(void *ud, void *ptr, size_t osize, size_t nsize);
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lua_State *baseState;
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SmallBlockAllocator _sballoc;
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};
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#endif
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