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Aquaria/game_scripts/scripts/entities/_unused/creepyface.lua

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2.6 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- C R E E P Y F A C E
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
-- ================================================================================================
-- F U N C T I O N S
-- ================================================================================================
function init(me)
v.faceTimer = 1.23 + (math.random(123) * 0.1)
setupBasicEntity(
me,
"CreepyFace/Face", -- texture
69, -- health
69, -- manaballamount
69, -- exp
69, -- money
69, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
256, -- sprite width
256, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
1234 -- updateCull -1: disabled, default: 4000
)
entity_setAllDamageTargets(me, false)
entity_setState(me, STATE_IDLE)
end
function postInit(me)
entity_alpha(me, 0)
end
function update(me, dt)
if v.faceTimer > 0 then v.faceTimer = v.faceTimer - dt
elseif v.faceTimer <= 0 then
v.faceTimer = 1.23 + (math.random(123) * 0.1)
spawnParticleEffect("CreepyFace", entity_x(me), entity_y(me))
end
end
function enterState(me)
if entity_getState(me) == STATE_IDLE then
end
end
function damage(me, attacker, bone, damageType, dmg, x, y)
return false
end
function exitState(me)
end