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Aquaria/game_scripts/scripts/entities/_unused/energybossclimb.lua

89 lines
2.5 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- Energy Boss CLIMB
-- ================================================================================================
v.node = 0
v.speed = 550
function init(me)
setupBasicEntity(
me,
"", -- texture
30, -- health
1, -- manaballamount
1, -- exp
1, -- money
0, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
90, -- sprite width
90, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_initSkeletal(me, "EnergyBoss")
entity_setState(me, STATE_IDLE)
entity_setCull(me, false)
entity_setName(me, "EnergyBossClimb")
--entity_flipHorizontal(me)
entity_generateCollisionMask(me)
v.node = getNode("NARROW")
end
function update(me, dt)
entity_handleShotCollisionsSkeletal(me)
local bone = entity_collideSkeletalVsCircle(me, getNaija())
if bone ~= 0 then
entity_damage(getNaija(), me, 1000)
entity_push(getNaija(), 0, -1200, 1)
end
if entity_y(me)-256 > node_y(v.node) then
entity_setPosition(me, entity_x(me), entity_y(me) - v.speed * dt)
end
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", LOOP_INF)
end
end
function exitState(me)
end
function activate(me)
end
function hitSurface(me)
end