mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-28 15:55:51 +00:00
60 lines
1.9 KiB
Lua
60 lines
1.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- energy door
|
|
function init(me)
|
|
setupEntity(me, "")
|
|
entity_initSkeletal(me, "Erulian")
|
|
entity_setActivationType(me, AT_NONE)
|
|
entity_setWidth(me, 512)
|
|
entity_setHeight(me, 512)
|
|
|
|
entity_scale(me, 0.75, 0.75)
|
|
|
|
bone_setSegs(entity_getBoneByName(me, "Head"), 20, 4, 0.1, 0.1, -0.001, -0.018, 5, 1)
|
|
bone_setSegs(entity_getBoneByName(me, "Body"), 20, 4, 0.1, 0.1, -0.001, -0.018, 5, 1)
|
|
bone_setSegs(entity_getBoneByName(me, "Ear"), 20, 4, 0.1, 0.1, -0.001, -0.018, 5, 1)
|
|
bone_setSegs(entity_getBoneByName(me, "Arm"), 20, 4, 0.1, 0.1, -0.001, -0.018, 5, 1)
|
|
bone_setSegs(entity_getBoneByName(me, "Leg"), 20, 4, 0.1, 0.1, -0.001, -0.018, 5, 1)
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_alpha(me, 0.0001)
|
|
--[[
|
|
entity_alpha(me, 0.5)
|
|
entity_alpha(me, 1, 10, -1, 1)
|
|
]]--
|
|
entity_setSpiritFreeze(me, false)
|
|
|
|
bone_alpha(entity_getBoneByName(me, "Glow"), 0)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", LOOP_INF)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|