mirror of
https://github.com/AquariaOSE/Aquaria.git
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188 lines
4 KiB
Lua
188 lines
4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.t = 0
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v.b = 0
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "gateway")
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entity_setAllDamageTargets(me, false)
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entity_setEntityLayer(me, -2)
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for i=0,4 do
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bone_setSegs(entity_getBoneByIdx(me, i), 2, 8, 0.8, 0.8, -0.018, 0, 6, 1)
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end
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v.b = entity_getNearestNode(me, "gatewayblock")
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if v.b ~= 0 and node_isEntityIn(v.b, me) then
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else
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v.b = 0
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end
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entity_setHealth(me, 2)
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entity_scale(me, 1.5, 1.5)
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entity_generateCollisionMask(me)
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entity_setState(me, STATE_IDLE)
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entity_setDamageTarget(me, DT_AVATAR_DUALFORMNAIJA, true)
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entity_setDeathScene(me, true)
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entity_setUpdateCull(me, 3000)
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entity_setCullRadius(me, 1024)
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entity_setDropChance(me, 100, 2)
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loadSound("gateway-die")
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entity_setDeathSound(me, "")
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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--entity_updateMovement(me, dt)
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entity_handleShotCollisionsSkeletal(me)
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if v.b ~= 0 then
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if node_isEntityIn(v.b, v.n) then
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local xd = entity_x(v.n) - node_x(v.b)
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local yd = 0
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vector_setLength(xd, yd, 1000)
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entity_addVel(v.n, xd, yd)
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entity_touchAvatarDamage(me, 0, 1, 0, 1)
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avatar_fallOffWall()
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end
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end
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local bone = entity_collideSkeletalVsCircle(me, v.n)
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if bone ~= 0 then
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entity_clearVel(v.n)
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if entity_x(v.n) > entity_x(me) then
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entity_addVel(v.n, 500, 0)
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else
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entity_addVel(v.n, -500, 0)
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end
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entity_touchAvatarDamage(me, 0, 1, 0, 1)
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avatar_fallOffWall()
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end
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v.t = v.t + dt
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if v.t > 4 then
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local toomany = 4
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local c = 0
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local e = getFirstEntity()
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while e~=0 do
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if entity_isEntityInRange(me, e, 1500) then
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if eisv(e, EV_TYPEID, EVT_GATEWAYMUTANT) then
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c = c + 1
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if c >= toomany then
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break
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end
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end
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end
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e = getNextEntity()
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end
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if c < toomany then
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local e = createEntity("final-mutant", "", entity_x(me), entity_y(me))
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spawnParticleEffect("tinyredexplode", entity_x(e), entity_y(e))
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entity_alpha(e, 0)
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entity_alpha(e, 1, 0.5)
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end
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v.t = 0
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_DEATHSCENE) then
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entity_setStateTime(me, 99)
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playSfx("gateway-die")
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spawnParticleEffect("gateway-die", entity_x(me), entity_y(me))
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entity_idle(v.n)
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entity_flipToEntity(v.n, me)
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cam_toEntity(me)
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shakeCamera(4, 4)
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entity_offset(me, 5, 0, 0.1, -1)
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entity_setColor(me, 1, 0.2, 0.2, 5)
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for i=0,4 do
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bone_setSegs(entity_getBoneByIdx(me, i), 2, 8, 1, 1, -0.1, 0, 6, 0)
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end
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watch(2)
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cam_toEntity(v.n)
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entity_setStateTime(me, 0)
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spawnParticleEffect("gateway-die", entity_x(me), entity_y(me))
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_DUALFORMNAIJA then
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return true
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end
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playNoEffect()
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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