mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-28 15:55:51 +00:00
228 lines
5.8 KiB
Lua
228 lines
5.8 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- JELLY SMALL
|
|
-- ================================================================================================
|
|
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
v.glow = 0
|
|
v.bulb = 0
|
|
v.revertTimer = 0
|
|
v.baseSpeed = 150
|
|
v.excitedSpeed = 300
|
|
v.runSpeed = 600
|
|
v.useMaxSpeed = 0
|
|
v.pushed = false
|
|
v.shell = 0
|
|
v.soundDelay = 0
|
|
v.sx = 0
|
|
v.sy = 0
|
|
v.sz = 0.8
|
|
v.transition = false
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
local function doIdleScale(me)
|
|
entity_scale(me, 0.75*v.sz, 1*v.sz)
|
|
entity_scale(me, 1*v.sz, 0.75*v.sz, 1.5, -1, 1, 1)
|
|
end
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
3, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
10, -- money
|
|
16, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
128, -- sprite width
|
|
128, -- sprite height
|
|
1, -- particle "explosion" type, 0 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000, -- updateCull -1: disabled, default: 4000
|
|
1
|
|
)
|
|
|
|
|
|
entity_setDeathParticleEffect(me, "TinyGreenExplode")
|
|
v.useMaxSpeed = v.baseSpeed
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
|
|
entity_initSkeletal(me, "JellySmall")
|
|
|
|
--entity_scale(me, 0.6, 0.6)
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
--entity_setDropChance(me, 75)
|
|
|
|
entity_initStrands(me, 5, 16, 8, 5, 0.8, 0.8, 1)
|
|
|
|
v.glow = entity_getBoneByName(me, "Glow")
|
|
v.bulb = entity_getBoneByName(me, "Bulb")
|
|
v.shell = entity_getBoneByName(me, "Shell")
|
|
|
|
doIdleScale(me)
|
|
v.soundDelay = math.random(3)
|
|
v.sx, v.sy = entity_getScale(me)
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
if getForm()~=FORM_NORMAL then
|
|
return
|
|
end
|
|
|
|
--[[
|
|
v.sx, v.sy = entity_getScale(me)
|
|
entity_scale(me, v.sx, v.sy)
|
|
v.sx = v.sx*1.1
|
|
v.sy = v.sy*1.1
|
|
if v.sx > 1.0 then
|
|
v.sx = 1.0
|
|
end
|
|
if v.sy > 1.0 then
|
|
v.sy = 1.0
|
|
end
|
|
entity_scale(me, v.sx, v.sy, 0.2, 1, -1)
|
|
]]--
|
|
|
|
--[[
|
|
entity_setWidth(me, 128)
|
|
entity_setHeight(me, 128)
|
|
entity_setWidth(me, 512, 0.5, 1, -1)
|
|
entity_setHeight(me, 512, 0.5, 1, -1)
|
|
]]--
|
|
|
|
bone_scale(v.shell, 1,1)
|
|
bone_scale(v.shell, 1.1, 1.1, 0.1, 1, -1)
|
|
|
|
entity_setMaxSpeed(me, v.excitedSpeed)
|
|
v.revertTimer = 3
|
|
local transTime = 0.5
|
|
local r,g,b = getNoteColor(note)
|
|
bone_setColor(v.bulb, r,g,b, transTime)
|
|
r = (r+1.0)/2.0
|
|
g = (g+1.0)/2.0
|
|
b = (b+1.0)/2.0
|
|
bone_setColor(v.shell, r,g,b, transTime)
|
|
end
|
|
|
|
function update(me, dt)
|
|
if entity_isState(me, STATE_IDLE) and not v.transition and not entity_isScaling(me) then
|
|
entity_scale(me, 0.75*v.sz, 1*v.sz, 0.2)
|
|
v.transition = true
|
|
end
|
|
if v.transition then
|
|
if not entity_isScaling(me) then
|
|
doIdleScale(me)
|
|
v.transition = false
|
|
end
|
|
end
|
|
entity_handleShotCollisions(me)
|
|
entity_findTarget(me, 1024)
|
|
if not entity_hasTarget(me) then
|
|
--entity_doCollisionAvoidance(me, dt, 4, 0.1)
|
|
end
|
|
|
|
if v.revertTimer > 0 then
|
|
v.soundDelay = v.soundDelay - dt
|
|
if v.soundDelay < 0 then
|
|
entity_sound(me, "JellyBlup", 1400+math.random(200))
|
|
v.soundDelay = 4 + math.random(2000)/1000.0
|
|
end
|
|
v.revertTimer = v.revertTimer - dt
|
|
if v.revertTimer < 0 then
|
|
v.useMaxSpeed = v.baseSpeed
|
|
entity_setMaxSpeed(me, v.baseSpeed)
|
|
bone_setColor(v.shell, 1, 1, 1, 1)
|
|
end
|
|
end
|
|
if entity_hasTarget(me) then
|
|
if entity_isUnderWater(entity_getTarget(me)) then
|
|
if getForm()==FORM_NORMAL then
|
|
-- do something
|
|
if entity_isTargetInRange(me, 1000) then
|
|
if not entity_isTargetInRange(me, 64) then
|
|
entity_moveTowardsTarget(me, dt, 250)
|
|
end
|
|
end
|
|
else
|
|
if entity_isTargetInRange(me, 512) then
|
|
--entity_setMaxSpeed(me, 600)
|
|
entity_setMaxSpeed(me, v.runSpeed)
|
|
v.useMaxSpeed = v.runSpeed
|
|
v.revertTimer = 0.1
|
|
entity_moveTowardsTarget(me, dt, -250)
|
|
end
|
|
end
|
|
end
|
|
|
|
--if not entity_isTargetInRange(me, 150) then
|
|
|
|
--end
|
|
end
|
|
|
|
entity_doCollisionAvoidance(me, dt, 3, 1.0)
|
|
entity_doEntityAvoidance(me, dt, 64, 0.2)
|
|
entity_doSpellAvoidance(me, dt, 200, 0.8)
|
|
|
|
entity_updateCurrents(me, dt*5)
|
|
|
|
entity_rotateToVel(me, 0.1)
|
|
entity_updateMovement(me, dt)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.useMaxSpeed = v.baseSpeed
|
|
entity_setMaxSpeed(me, v.baseSpeed)
|
|
entity_animate(me, "idle", LOOP_INF)
|
|
|
|
local x = math.random(2000)-1000
|
|
local y = math.random(2000)-1000
|
|
entity_addVel(me,x,y)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if damageType == DT_AVATAR_BITE then
|
|
entity_setHealth(me, 0)
|
|
end
|
|
return true
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|