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Aquaria/game_scripts/scripts/entities/kingcrab.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- K I N G C R A B
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.fireDelay = 2
v.moveTimer = 0
v.clampTimer = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(me,
"kingcrab-head", -- texture
20, -- health
2, -- manaballamount
2, -- exp
1, -- money
20, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
256, -- sprite width
256, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
--entity_offset(0, 128)
-- entity_initPart(partName, partTexture, partPosition, partFlipH, partFlipV,
-- partOffsetInterpolateTo, partOffsetInterpolateTime
entity_initPart(me,
"ClawLeft",
"kingcrab-claw",
-64,
-48,
0,
1,
0)
entity_initPart(me,
"ClawRight",
"kingcrab-claw",
64,
-48,
0,
0,
0)
entity_initPart(me, "LegsLeft", "kingcrab-leg", -64, 48, 0, 1, 0)
entity_initPart(me, "LegsRight", "kingcrab-leg", 64, 48, 0, 0, 0)
entity_partRotate(me, "ClawLeft", -32, 0.5, -1, 1, 1);
entity_partRotate(me, "ClawRight", 32, 0.5, -1, 1, 1);
entity_partRotate(me, "LegsLeft", 16, 0.25, -1, 1, 1);
entity_partRotate(me, "LegsRight", -16, 0.25, -1, 1, 1);
entity_scale(me, 0.5, 0.5)
entity_setDeathParticleEffect(me, "Explode")
entity_clampToSurface(me)
esetv(me, EV_WALLOUT, 12)
esetvf(me, EV_CLAMPTRANSF, 1)
v.clampTimer = 999
end
function update(me, dt)
--[[
v.clampTimer = v.clampTimer + dt
if v.clampTimer > 6 then
entity_clampToSurface(me)
v.clampTimer = 0
end
]]--
-- dt, pixelsPerSecond, climbHeight, outfromwall
entity_rotateToSurfaceNormal(me, 0)
entity_moveAlongSurface(me, dt, 120, 6, 40) --64 -- 54
-- entity_rotateToSurfaceNormal(0)
v.moveTimer = v.moveTimer + dt
if v.moveTimer > 30 then
entity_switchSurfaceDirection(me)
v.moveTimer = 0
end
if not(entity_hasTarget(me)) then
entity_findTarget(me, 1200)
else
if v.fireDelay > 0 then
v.fireDelay = v.fireDelay - dt
if v.fireDelay < 0 then
-- dmg, mxspd, homing, numsegs, out
--entity_fireAtTarget(me, "BlasterFire", 1, 400, 200, 3, 64)
v.fireDelay = 5
end
end
end
entity_handleShotCollisions(me)
if entity_touchAvatarDamage(me, 80, 1, 1000) then
-- do something maybe
end
if isObstructed(entity_x(me), entity_y(me)) then
entity_adjustPositionBySurfaceNormal(me, 1)
end
end
function enterState(me)
if entity_getState(me)==STATE_IDLE then
end
end
function exitState(me)
end
function hitSurface()
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
function dieNormal(me)
if chance(50) then
spawnIngredient("CrabMeat", entity_getPosition(me))
end
end