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Aquaria/game_scripts/scripts/entities/strangecreature.lua

136 lines
3.2 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.waitTimeMax = 5
v.waitTimer = v.waitTimeMax
-- local notes = { 3, 2, 7, 1 } -- not used
-- local numNotes = 4 -- not used
v.curNote = 0
v.noteDelay = 0
v.noteDelayMax = 1
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_NEUTRAL)
entity_initSkeletal(me, "StrangeCreature")
entity_setAllDamageTargets(me, false)
entity_setState(me, STATE_IDLE)
bone_setSegs(entity_getBoneByName(me, "Head"), 2, 16, 0.2, 0.2, -0.03, 0, 6, 1)
bone_setSegs(entity_getBoneByName(me, "Tentacles"), 2, 16, 0.4, 0.4, -0.01, 0, 6, 0)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
if entity_isState(me, STATE_IDLE) then
if entity_isEntityInRange(me, v.n, 256) then
v.waitTimer = v.waitTimer - dt
if v.waitTimer <= 0 then
entity_setState(me, STATE_ON)
end
else
v.waitTimer = v.waitTimer + dt
if v.waitTimer > v.waitTimeMax then
v.waitTimer = v.waitTimeMax
end
end
elseif entity_isState(me, STATE_ON) then
v.noteDelay = v.noteDelay - dt
if v.noteDelay < 0 then
local playNote = 0
if v.curNote == 0 then
playNote = 3
elseif v.curNote == 1 then
playNote = 2
elseif v.curNote == 2 then
playNote = 7
elseif v.curNote == 3 then
playNote = 1
entity_setState(me, STATE_IDLE)
end
local h = playSfx(getNoteName(playNote, "low-"))
fadeSfx(h, 3)
local q = createQuad("Particles/BigGlow")
quad_setBlendType(q, BLEND_ADD)
quad_scale(q, 0.2, 0.2)
quad_scale(q, 1, 1, 1)
quad_color(q, getNoteColor(playNote))
quad_setPosition(q, entity_x(me)+20, entity_y(me))
quad_setPosition(q, entity_x(me), entity_y(me)-512, 4)
quad_delete(q, 4)
v.curNote = v.curNote + 1
if v.curNote == 3 then
v.noteDelay = v.noteDelayMax*1.2
else
v.noteDelay = v.noteDelayMax
end
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
v.waitTimer = v.waitTimeMax
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_ON) then
v.curNote = 0
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end