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Aquaria/game_scripts/scripts/maps/node_miasecretend.lua

159 lines
3.1 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.done = false
v.bone_body = 0
v.match = false
v.mia = 0
v.n = 0
function init(me)
v.n = getNaija()
end
function update(me, dt)
if v.match then
-- float with
if v.bone_body == 0 then
v.bone_body = entity_getBoneByName(v.mia, "Body")
end
local bx, by = bone_getWorldPosition(v.bone_body)
entity_setPosition(v.n, entity_x(v.n), by)
end
if not v.done and node_isEntityIn(me, getNaija()) then
v.done = true
local cam = getNode("cam")
local cam2 = getNode("cam2")
local naija2 = getNode("naija2")
entity_idle(v.n)
changeForm(FORM_NORMAL)
watch(0.5)
entity_idle(v.n)
fade2(1, 0.5)
watch(0.5)
overrideZoom(0.9)
-- do the secret ending!
local thir = createEntity("13_progression")
v.mia = createEntity("mia")
entity_offset(thir, 0, 40)
entity_warpToNode(v.n, getNode("naija"))
entity_warpToNode(thir, getNode("mia"))
entity_warpToNode(v.mia, getNode("mia"))
entity_flipToEntity(v.mia, v.n)
entity_flipToEntity(thir, v.n)
entity_flipToEntity(v.n, v.mia)
entity_alpha(v.mia, 0)
fadeIn(1)
fade2(0, 1, 0, 0, 0)
watch(1)
watch(1)
watch(0.5)
--cam_toEntity(v.mia)
cam_toNode(cam)
watch(0.5)
playSfx("spirit-beacon")
spawnParticleEffect("SpiritBeacon", entity_x(v.mia), entity_y(v.mia))
fade2(1,0.2,1,1,1) watch(0.2)
fade2(0,0.2,1,1,1) watch(0.2)
playSfx("mia-appear")
entity_alpha(thir, 0.1, 3)
entity_alpha(v.mia, 1, 3)
watch(2.8)
fade2(1,0.2,1,1,1) watch(0.2)
fade2(0,0.8,1,1,1)
entity_setPosition(thir, 0, 0)
voice("mia-and-naija")
watch(22)
--22
fade2(1, 0.5)
--cam_toNode(cam)
watch(0.5)
entity_setPosition(v.n, node_x(naija2), node_y(naija2))
overrideZoom(1.2)
entity_animate(v.mia, "hug", -1, 1)
entity_animate(v.n, "hugLi", -1, 3)
v.match = true
cam_toNode(cam2)
watch(0.5)
--23
fade2(0, 0.5)
watch(1)
--24
watch(7)
-- 31 "I..."
watch(1)
-- 32 "I killed him.."
watch(2)
-- 34 "but he was just a little boy"
-- 33
watch(27)
-- 01:00
watch(60+12)
-- (02:14)
fade(1, 4)
watchForVoice()
fade2(1, 1, 1, 1, 1)
watch(1)
--goToTitle()
loadMap("lucien")
end
end