mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
274 lines
5.9 KiB
Lua
274 lines
5.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.minNode = 1
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v.maxNodes = 7
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v.nodes = nil
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v.raceStarted = false
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v.avatarNode = 1
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v.n = 0
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v.timer = 0
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v.lastNodeTimer = 0
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v.maxLastNodeTimer = 20
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v.raceTime = 0
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v.kappa1 = 0
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v.kappa2 = 0
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v.songNote1 = 0
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v.songNote2 = 0
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v.songNote3 = 0
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v.songNote4 = 0
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v.timeRock = 0
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v.maxLaps = 4
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v.lap = 1
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v.incut = false
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v.doStartRace = false
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function init(me)
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-- this could be odd.. if you add nodes after... postinit for nodes??
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v.nodes = {}
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for i=v.minNode, v.maxNodes do
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local nodeName = string.format("R0%d", i)
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v.nodes[i] = getNode(nodeName)
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if v.nodes[i]==0 then
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--debugLog("Could not find node named: " + nodeName)
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end
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end
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v.n = getNaija()
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--debugLog("setting")
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--node_setCursorActivation(me, true)
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v.kappa1 = node_getNearestEntity(me, "Kappa")
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v.kappa2 = entity_getNearestEntity(v.kappa1, "Kappa")
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v.timeRock = node_getNearestEntity(me, "TimeRock")
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loadSound("mia-appear")
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setFlag(FLAG_SEAHORSETIMETOBEAT, 90) -- 2:00 -- used to be 90 / 1:30
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if isFlag(FLAG_SEAHORSEBESTTIME, 0) then
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setFlag(FLAG_SEAHORSEBESTTIME, getFlag(FLAG_SEAHORSETIMETOBEAT))
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end
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entity_msg(v.timeRock, "time", getFlag(FLAG_SEAHORSEBESTTIME))
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end
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function postInit(me)
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end
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local function showLap()
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if v.lap >= v.maxLaps then
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centerText(getStringBank(853))
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else
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centerText(string.format("%s %d", getStringBank(852), v.lap))
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end
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end
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local function stopRace(me)
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setCameraLerpDelay(0)
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v.raceStarted = false
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overrideZoom(0, 5)
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setTimerTextAlpha(0, 1)
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end
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local function lost(me)
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v.raceStarted = false
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debugLog("you failed the race")
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playSfx("denied")
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entity_idle(v.n)
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fadeOutMusic(1.4)
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watch(0.5)
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fade2(1, 1, 1, 1, 1)
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watch(1)
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entity_setPosition(v.n, node_x(me), node_y(me))
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watch(0.5)
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updateMusic()
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fade2(0, 1, 1, 1, 1)
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watch(1)
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stopRace(me)
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end
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local function won(me)
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v.raceStarted = false
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updateMusic()
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entity_idle(v.n)
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watch(1)
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entity_flipToEntity(v.n, v.timeRock)
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if v.raceTime < getFlag(FLAG_SEAHORSEBESTTIME) then
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setFlag(FLAG_SEAHORSEBESTTIME, v.raceTime)
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cam_toEntity(v.timeRock)
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watch(0.5)
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entity_msg(v.timeRock, "time", v.raceTime)
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watch(3)
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end
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if v.raceTime < getFlag(FLAG_SEAHORSETIMETOBEAT) then
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if isFlag(FLAG_COLLECTIBLE_SEAHORSECOSTUME, 0) and getEntity("collectibleseahorsecostume") == 0 then
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local nd = getNode("armorloc")
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local e = createEntity("collectibleseahorsecostume", "", node_x(nd), node_y(nd))
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entity_alpha(e, 0)
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cam_toEntity(e)
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watch(0.5)
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playSfx("secret")
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playSfx("mia-appear")
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spawnParticleEffect("tinyredexplode", node_x(nd), node_y(nd))
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entity_alpha(e, 1, 1)
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watch(2)
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end
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end
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cam_toEntity(v.n)
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stopRace(me)
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end
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function songNoteDone(me, note, t)
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if not v.raceStarted then
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v.songNote1 = v.songNote2
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v.songNote2 = v.songNote3
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v.songNote3 = v.songNote4
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v.songNote4 = note
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if v.songNote1 == 0 and v.songNote2 == 3 and v.songNote3 == 4 and v.songNote4 == 5 then
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debugLog("setting startRace")
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v.doStartRace = true
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end
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end
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end
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function update(me, dt)
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if v.incut then return end
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v.n = getNaija()
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if v.doStartRace then
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debugLog("start race!")
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v.incut = true
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entity_idle(v.n)
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v.avatarNode = 1
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v.raceTime = 0
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v.lastNodeTimer = 0
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fade2(1, 0.5, 1, 1, 1)
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watch(0.5)
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entity_setPosition(v.n, node_x(me), node_y(me))
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watch(0.4)
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fade2(0, 1, 1, 1, 1)
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overrideZoom(0.4, 3)
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fadeOutMusic(2)
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watch(2.5)
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entity_setState(v.kappa1, STATE_CHARGE1)
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entity_setState(v.kappa2, STATE_CHARGE1)
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watch(1)
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entity_setState(v.kappa1, STATE_CHARGE2)
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entity_setState(v.kappa2, STATE_CHARGE2)
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watch(1)
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entity_setState(v.kappa1, STATE_CHARGE3)
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entity_setState(v.kappa2, STATE_CHARGE3)
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v.raceStarted = true
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entity_addVel(v.n, 0, -800)
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setCameraLerpDelay(0.04)
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playMusic("sunworm")
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v.lap = 1
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showLap()
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v.doStartRace = false
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v.incut = false
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setTimerTextAlpha(1, 1)
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end
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if v.raceStarted then
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overrideZoom(0.4, 0.5)
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local node = entity_getNearestNode(v.n, "wrongway")
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if node ~= 0 and node_isEntityIn(node, v.n) then
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centerText(getStringBank(851))
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lost(me)
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else
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v.raceTime = v.raceTime + dt
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setTimerText(v.raceTime)
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v.lastNodeTimer = v.lastNodeTimer + dt
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if v.lastNodeTimer > v.maxLastNodeTimer then
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lost(me)
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end
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if node_isEntityIn(v.nodes[v.avatarNode], v.n) then
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local k1 = node_getNearestEntity(v.nodes[v.avatarNode], "kappa")
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local k2 = entity_getNearestEntity(k1, "kappa")
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--debugLog(string.format("crossed node %d", v.avatarNode))
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playSfx("secret", 0, 0.5)
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v.lastNodeTimer = 0
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v.avatarNode = v.avatarNode + 1
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if v.avatarNode > v.maxNodes then
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v.lap = v.lap + 1
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showLap()
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if v.lap < v.maxLaps then
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v.avatarNode = 1
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entity_setState(k1, STATE_CHARGE2)
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entity_setState(k2, STATE_CHARGE2)
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else
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entity_setState(k1, STATE_CHARGE3)
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entity_setState(k2, STATE_CHARGE3)
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won(me)
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end
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else
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entity_setState(k1, STATE_CHARGE1)
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entity_setState(k2, STATE_CHARGE1)
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end
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end
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end
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debugLog(string.format("v.raceTime: %d", v.raceTime))
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end
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end
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function activate(me)
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end
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