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191 lines
8.2 KiB
C++
191 lines
8.2 KiB
C++
// VFSHelper.h - glues it all together and makes use simple
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// For conditions of distribution and use, see copyright notice in VFS.h
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#ifndef VFSHELPER_H
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#define VFSHELPER_H
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#include <vector>
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#include <list>
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#include <string>
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#include <iostream>
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#include "VFSAtomic.h"
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VFS_NAMESPACE_START
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class VFSDir;
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class VFSDirReal;
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class VFSFile;
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class VFSLoader;
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class VFSArchiveLoader;
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/** VFSHelper - extensible class to simplify working with the VFS tree */
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class VFSHelper
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{
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public:
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VFSHelper();
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virtual ~VFSHelper();
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/** Creates the working tree. Required before any files or directories can be accessed.
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Internally, it merges all individual VFS trees into one. If clear is true (default),
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an existing merged tree is dropped, and old and previously added files removed.
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(This is the recommended setting.)
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Mount points and loaders are kept.*/
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virtual void Prepare(bool clear = true);
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/** Re-merges any files in the tree, and optionally reloads files on disk.
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This is useful if files on disk were created or removed, and the tree needs to reflect these changes.
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Calls Prepare(clear) internally. */
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virtual void Reload(bool fromDisk = false, bool clear = false, bool clearMountPoints = false);
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/** Reset an instance to its initial state.
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Drops all archives, loaders, archive loaders, mount points, internal trees, ...*/
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virtual void Clear(void);
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/** Do cleanups from time to time. In base VFSHelper, this is a no-op.
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Extensions may wish to override this method do do cleanup jobs. */
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virtual void ClearGarbage(void);
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/** Load all files from working directory (into an internal tree) */
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bool LoadFileSysRoot(bool recursive);
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/** Mount a directory in the tree to a different location. Requires a previous call to Prepare().
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This can be imagined like a symlink pointing to a different location.
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Be careful not to create circles, this might technically work,
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but confuses the reference counting, causing memory leaks. */
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bool Mount(const char *src, const char *dest, bool overwrite = true);
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/** Drops a directory from the tree. Internally, this calls Reload(false),
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which is a heavy operation compared to Mount(). Be warned. */
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bool Unmount(const char *src, const char *dest);
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/** Merges a path into the tree. Requires a previous call to Prepare().
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By default the directory is added into the root directory of the merged tree.
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Pass NULL to add the directory to its original location,
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or any other path to add it to that explicit location.
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If loadRec is true, load all subdirs recursively.
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It is advised not to use this to re-add parts already in the tree; use Mount() instead.
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Rule of thumb: If you called LoadFileSysRoot(), do not use this for subdirs.
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Note: Directories mounted with this will return `where` as their full path if it was set.
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Use GetMountPoint() to retrieve the underlying VFSDir object. */
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bool MountExternalPath(const char *path, const char *where = "", bool loadRec = false, bool overwrite = true);
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/** Adds a VFSDir object into the merged tree. If subdir is NULL (the default),
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add into the subdir stored in the VFSDir object. The tree will be extended if target dir does not exist.
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If overwrite is true (the default), files in the tree will be replaced if already existing.
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Requires a previous call to Prepare().
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Like with Mount(); be careful not to create cycles. */
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bool AddVFSDir(VFSDir *dir, const char *subdir = NULL, bool overwrite = true);
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/** Add the contents of an archive file to the tree. By default, the archive can be addressed
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like a folder, e.g. "path/to/example.zip/file.txt".
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Set asSubdir to false to "unpack" the contents of the archive to the containing folder.
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Optionally, the target subdir to mount into can be specified. (See AddVFSDir().)
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Returns a pointer to the actual VFSDir object that represents the added archive, or NULL if failed.
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The opaque pointer is passed directly to each loader and can contain additional parameters,
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such as a password to open the file.
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Read the comments in VFSArchiveLoader.h for an explanation how it works. If you have no idea, leave it NULL,
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because it can easily cause a crash if not used carefully. */
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VFSDir *AddArchive(const char *arch, bool asSubdir = true, const char *subdir = NULL, void *opaque = NULL);
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/** Add a loader that can look for files on demand.
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It is possible (but not a good idea) to add a loader multiple times. */
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void AddLoader(VFSLoader *ldr);
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/** Add an archive loader that can open archives of various types.
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Whenever an archive file is requested to be opened by AddArchive(),
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it is sent through each registered loader until one of them can recognize
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the format and open it. An archive loader stays once registered. */
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void AddArchiveLoader(VFSArchiveLoader *ldr);
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/** Get a file from the merged tree. Requires a previous call to Prepare().
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Asks loaders if the file is not in the tree. If found by a loader, the file will be added to the tree.
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The returned pointer is reference counted. In case the file pointer is stored elsewhere,
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do ptr->ref++, and later ptr->ref--. This is to prevent the VFS tree from deleting the file when cleaning up.
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Not necessary if the pointer is just retrieved and used, or temp. stored while the VFS tree is not modified. */
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VFSFile *GetFile(const char *fn);
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/** Get a directory from the merged tree. If create is true and the directory does not exist,
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build the tree structure and return the newly created dir. NULL otherwise.
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Requires a previous call to Prepare().
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Reference counted, same as GetFile(), look there for more info. */
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VFSDir *GetDir(const char* dn, bool create = false);
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/** Returns the tree root, which is usually the working directory. */
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VFSDir *GetDirRoot(void);
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/** Returns one of the root tree sources by their internal name. */
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VFSDir *GetBaseTree(const char *path);
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/** Returns one of the mount points' base directory
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(The one that is normally not acessible) */
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VFSDir *GetMountPoint(const char *path);
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/** Remove a file or directory from the tree */
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//bool Remove(VFSFile *vf);
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//bool Remove(VFSDir *dir);
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//bool Remove(const char *name); // TODO: CODE ME
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inline void lock() { _mtx.Lock(); }
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inline void unlock() { _mtx.Unlock(); }
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inline Mutex& mutex() const { return _mtx; }
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// DEBUG STUFF
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void debugDumpTree(std::ostream& os, VFSDir *start = NULL);
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protected:
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/** Drops the merged tree and allows fully re-creating it.
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Overload to do additional cleanup if required. Invoked by Clear() and Prepare(true). */
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virtual void _cleanup(void);
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struct VDirEntry
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{
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VDirEntry() : vdir(NULL), overwrite(false) {}
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VDirEntry(VFSDir *v, std::string mp, bool ow) : vdir(v), mountPoint(mp), overwrite(ow) {}
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VFSDir *vdir;
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std::string mountPoint;
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bool overwrite;
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};
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struct BaseTreeEntry
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{
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std::string source;
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VFSDir *dir;
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};
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typedef std::list<VDirEntry> VFSMountList;
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typedef std::vector<VFSLoader*> LoaderArray;
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typedef std::vector<VFSArchiveLoader*> ArchiveLoaderArray;
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typedef std::vector<BaseTreeEntry> DirArray;
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void _StoreMountPoint(const VDirEntry& ve);
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bool _RemoveMountPoint(const VDirEntry& ve);
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void _ClearMountPoints(void);
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// the VFSDirs are merged in their declaration order.
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// when merging, files already contained can be overwritten by files merged in later.
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VFSDirReal *filesysRoot; // local files on disk (root dir)
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// VFSDirs from various sources are stored here, and will be merged into one final tree
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// by Prepare().
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DirArray trees;
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// If files are not in the tree, maybe one of these is able to find it.
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LoaderArray loaders;
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VFSDir *merged; // contains the merged virtual/actual file system tree
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mutable Mutex _mtx;
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private:
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VFSMountList vlist; // all other trees added later, together with path to mount to
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ArchiveLoaderArray archLdrs;
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};
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VFS_NAMESPACE_END
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#endif
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