1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-12-01 15:35:47 +00:00
Aquaria/Aquaria/Emote.cpp
2016-05-05 19:57:50 +02:00

92 lines
1.7 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "DSQ.h"
#include "Game.h"
Emote::Emote()
{
// blah
emoteTimer = 0;
lastVariation = -1;
}
void Emote::load(const std::string &file)
{
emotes.clear();
InStream in(file.c_str());
std::string line;
while (std::getline(in, line))
{
std::istringstream is(line);
EmoteData e;
is >> e.index >> e.name >> e.variations;
emotes.push_back(e);
}
emoteTimer = 0;
}
void Emote::playSfx(int index)
{
if (index < 0 || index >= emotes.size()) return;
if (emoteTimer > 0) return;
int r = 0;
if (emotes[index].variations > 1)
{
r = (rand()%emotes[index].variations)+1;
if (r == lastVariation)
{
r++;
if (r > emotes[index].variations)
{
r = 1;
}
}
}
std::ostringstream os;
os << emotes[index].name << r;
lastVariation = r;
PlaySfx play;
play.name = os.str();
dsq->sound->playSfx(play);
emoteTimer = 0.5;
}
void Emote::update(float dt)
{
if (!dsq->game->isPaused())
{
if (emoteTimer > 0)
{
emoteTimer -= dt;
if (emoteTimer <= 0)
{
emoteTimer = 0;
}
}
}
}