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https://github.com/AquariaOSE/Aquaria.git
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213 lines
5.8 KiB
C++
213 lines
5.8 KiB
C++
// VFSDir.h - basic directory interface + classes
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// For conditions of distribution and use, see copyright notice in VFS.h
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#ifndef VFSDIR_H
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#define VFSDIR_H
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#include "VFSBase.h"
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#include <map>
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#include <cstring>
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#ifdef VFS_USE_HASHMAP
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# include "VFSHashmap.h"
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# include "VFSTools.h"
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#endif
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VFS_NAMESPACE_START
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#ifdef VFS_IGNORE_CASE
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# ifdef _MSC_VER
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# pragma warning(push)
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# pragma warning(disable: 4996)
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# endif
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struct ci_less
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{
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inline bool operator() (const char *a, const char *b) const
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{
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return VFS_STRICMP(a, b) < 0;
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}
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};
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struct ci_equal
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{
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inline bool operator() (const char *a, const char *b) const
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{
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return !VFS_STRICMP(a, b);
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}
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};
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inline int casecmp(const char *a, const char *b)
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{
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return VFS_STRICMP(a, b);
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}
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# ifdef _MSC_VER
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# pragma warning(pop)
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# endif
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#else // VFS_IGNORE_CASE
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struct cs_less
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{
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inline bool operator() (const char *a, const char *b) const
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{
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return strcmp(a, b) < 0;
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}
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};
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inline int casecmp(const char *a, const char *b)
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{
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return strcmp(a, b);
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}
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#endif // VFS_IGNORE_CASE
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#ifdef VFS_USE_HASHMAP
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struct hashmap_eq
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{
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inline bool operator() (const char *a, const char *b, size_t h, const VFSBase *itm) const
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{
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// quick check - instead of just comparing the strings,
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// check the hashes first. If they don't match there is no
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// need to check the strings at all.
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return itm->hash() == h && !casecmp(a, b);
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}
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};
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struct charptr_hash
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{
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inline size_t operator()(const char *s)
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{
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// case sensitive or in-sensitive, depending on config
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return STRINGHASH(s);
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}
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};
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#endif // VFS_USE_HASHMAP
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class VFSDir;
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class VFSFile;
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typedef void (*FileEnumCallback)(VFSFile *vf, void *user);
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typedef void (*DirEnumCallback)(VFSDir *vd, void *user);
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class VFSDir : public VFSBase
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{
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public:
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// bitmask
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enum EntryFlags
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{
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NONE = 0,
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MOUNTED = 1
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};
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template<typename T> struct MapEntry
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{
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MapEntry() {}
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MapEntry(T *p, EntryFlags flg = NONE) : ptr(p), flags(flg) {}
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inline bool isMounted() { return flags & MOUNTED; }
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T *ptr;
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EntryFlags flags;
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};
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// Avoid using std::string as key.
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// The file names are known to remain constant during each object's lifetime,
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// so just keep the pointers and use an appropriate comparator function.
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#ifdef VFS_USE_HASHMAP
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// VFS_IGNORE_CASE already handled in hash generation
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typedef HashMap<const char *, MapEntry<VFSDir>, charptr_hash, hashmap_eq> Dirs;
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typedef HashMap<const char *, MapEntry<VFSFile>, charptr_hash, hashmap_eq> Files;
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#else
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# ifdef VFS_IGNORE_CASE
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typedef std::map<const char *, MapEntry<VFSDir>, ci_less> Dirs;
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typedef std::map<const char *, MapEntry<VFSFile>, ci_less> Files;
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# else
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typedef std::map<const char *, MapEntry<VFSDir>, cs_less> Dirs;
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typedef std::map<const char *, MapEntry<VFSFile>, cs_less> Files;
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# endif
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#endif
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VFSDir(const char *fullpath);
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virtual ~VFSDir();
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/** Enumerate directory with given path. Keeps previously loaded entries.
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Returns the amount of files found. */
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virtual unsigned int load(bool recursive);
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/** Creates a new virtual directory of an internally specified type. */
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virtual VFSDir *createNew(const char *dir) const;
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/** For debugging. Does never return NULL. */
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virtual const char *getType() const { return "VFSDir"; }
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/** Can be overloaded if necessary. Called by VFSHelper::ClearGarbage() */
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virtual void clearGarbage() {}
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/** Can be overloaded to close resources this dir keeps open */
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virtual bool close() { return true; }
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/** Returns a file for this dir's subtree. Descends if necessary.
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Returns NULL if the file is not found. */
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VFSFile *getFile(const char *fn);
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/** Returns a subdir, descends if necessary. If forceCreate is true,
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create directory tree if it does not exist, and return the originally requested
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subdir. Otherwise return NULL if not found. */
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VFSDir *getDir(const char *subdir, bool forceCreate = false);
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/** Recursively drops all files/dirs that were mounted into this directory (and subdirs) */
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void clearMounted();
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/** Iterate over all files or directories, calling a callback function,
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optionally with additional userdata. If safe is true, iterate over a copy.
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This is useful if the callback function modifies the tree, e.g.
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adds or removes files. */
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void forEachFile(FileEnumCallback f, void *user = NULL, bool safe = false);
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void forEachDir(DirEnumCallback f, void *user = NULL, bool safe = false);
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/* Below is for internal use -- take care if using these externally! */
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bool insert(VFSDir *subdir, bool overwrite, EntryFlags flag);
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bool merge(VFSDir *dir, bool overwrite, EntryFlags flag);
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/** Adds a file directly to this directory, allows any name.
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If another file with this name already exists, optionally drop the old one out.
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Returns whether the file was actually added. */
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bool add(VFSFile *f, bool overwrite, EntryFlags flag);
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/** Like add(), but if the file name contains a path, descend the tree to the target dir.
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Not-existing subdirs are created on the way. */
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bool addRecursive(VFSFile *f, bool overwrite, EntryFlags flag);
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protected:
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// std::map<const char*,X> or ttvfs::HashMap<const char*, X> stores for files and subdirs.
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Files _files;
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Dirs _subdirs;
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};
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typedef VFSDir::Files::iterator FileIter;
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typedef VFSDir::Dirs::iterator DirIter;
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class VFSDirReal : public VFSDir
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{
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public:
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VFSDirReal(const char *dir);
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virtual ~VFSDirReal() {};
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virtual unsigned int load(bool recursive);
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virtual VFSDir *createNew(const char *dir) const;
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virtual const char *getType(void) const { return "VFSDirReal"; }
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};
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VFS_NAMESPACE_END
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#endif
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