mirror of
https://github.com/AquariaOSE/Aquaria.git
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8472718fb7
This untangles some of the gigantic kitchen sink headers in an attempt to split things into smaller files. Also don't include gl.h, glext.h, windows.h, and other such nonsense *everywhere*. Lots of cleanups on the way too. More dead/unused code removal. Remove incrFlag(), decrFlag() Lua functions.
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef DARKLAYER_H
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#define DARKLAYER_H
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#include "Base.h"
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#include "FrameBuffer.h"
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class DarkLayer
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{
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public:
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DarkLayer();
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void init(int quality, bool useFrameBuffer=true);
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void toggle(bool on);
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void setLayers(int layer, int renderLayer);
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void preRender();
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void render();
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int getLayer();
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int getRenderLayer();
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bool isUsed();
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void unloadDevice();
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void reloadDevice();
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bool useFrameBuffer;
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FrameBuffer frameBuffer;
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protected:
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float stretch;
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int quality;
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bool active;
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int layer, renderLayer;
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unsigned texture;
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unsigned format;
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};
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#endif
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