mirror of
https://github.com/AquariaOSE/Aquaria.git
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8472718fb7
This untangles some of the gigantic kitchen sink headers in an attempt to split things into smaller files. Also don't include gl.h, glext.h, windows.h, and other such nonsense *everywhere*. Lots of cleanups on the way too. More dead/unused code removal. Remove incrFlag(), decrFlag() Lua functions.
95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __texture__
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#define __texture__
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#include <string>
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#include "Refcounted.h"
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enum TextureLoadResult
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{
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TEX_FAILED,
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TEX_SUCCESS
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};
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struct ImageTGA
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{
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int channels; // The channels in the image (3 = RGB : 4 = RGBA)
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int sizeX; // The width of the image in pixels
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int sizeY; // The height of the image in pixels
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unsigned char *data; // The image pixel data
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};
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class Texture : public Refcounted
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{
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public:
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Texture();
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~Texture();
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bool load(std::string file);
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void apply(bool repeatOverride=false);
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void unbind();
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void unload();
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int getPixelWidth();
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int getPixelHeight();
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void destroy();
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int width, height;
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static ImageTGA *TGAload(const char* filename);
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static ImageTGA *TGAloadMem(void *mem, int size);
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bool repeat, repeating;
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unsigned textures[1];
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void reload();
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void write(int tx, int ty, int w, int h, const unsigned char *pixels);
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void read(int tx, int ty, int w, int h, unsigned char *pixels);
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unsigned char *getBufferAndSize(int *w, int *h, unsigned int *size); // returned memory must be free()'d
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std::string name;
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TextureLoadResult getLoadResult() const { return loadResult; }
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protected:
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std::string loadName;
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// internal load functions
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bool loadPNG(const std::string &file);
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bool loadTGA(const std::string &file);
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bool loadZGA(const std::string &file);
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bool loadTGA(ImageTGA *tga);
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int ow, oh;
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TextureLoadResult loadResult;
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};
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#define UNREFTEX(x) if (x) {x = NULL;}
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#endif
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