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68b3c61852
This will eventually handle all mutable state during rendering
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef SCREENTRANSITION_H
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#define SCREENTRANSITION_H
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#include "RenderObject.h"
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class ScreenTransition : public RenderObject
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{
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public:
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ScreenTransition();
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void go(float time);
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virtual void capture();
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void transition(float time);
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void reloadDevice();
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void unloadDevice();
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bool isGoing();
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protected:
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void createTexture();
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void destroyTexture();
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int textureWidth, textureHeight;
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int windowWidth, windowHeight;
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void onRender(const RenderState& rs) const OVERRIDE;
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float width, height;
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unsigned screen_texture;
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};
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#endif
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