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Aquaria/BBGE/MemoryAllocatorSmallBlock.cpp
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

292 lines
8.7 KiB
C++

// Public domain
// Aquaria specific...
#include "Base.h"
#include "algorithmx.h"
#include "MemoryAllocatorSmallBlock.h"
#include "bithacks.h"
#include <assert.h>
#define DD(...)
#define logdev(...)
#define logerror(...)
#ifdef NDEBUG
# define ASSERT(x)
#else
# define ASSERT(x) assert(x)
#endif
SmallBlockAllocator::SmallBlockAllocator(unsigned int blockSizeMin,
unsigned int blockSizeMax,
unsigned int blockSizeIncr /* = 8 */,
unsigned int elemsPerBlockMin /* = 64 */,
unsigned int elemsPerBlockMax /* = 2048 */)
: _blockSizeMin(blockSizeMin)
, _blockSizeMax(blockSizeMax)
, _blockSizeIncr(blockSizeIncr)
, _elemsPerBlockMin(elemsPerBlockMin)
, _elemsPerBlockMax(elemsPerBlockMax)
{
ASSERT(_blockSizeIncr % 4 == 0); // less than 4 bytes makes no sense
ASSERT(_blockSizeMin % _blockSizeIncr == 0);
ASSERT(_blockSizeMax % _blockSizeIncr == 0);
ASSERT((_blockSizeMax - _blockSizeMin) % _blockSizeIncr == 0);
unsigned int c = ((_blockSizeMax - _blockSizeMin) / _blockSizeIncr) + 1;
logdev("SBA: Using %u distinct block sizes from %u - %u bytes", c, _blockSizeMin, _blockSizeMax);
_blocks = new Block*[c]; // TODO: Do we really want to use dynamic allocation here?
memset(_blocks, 0, c * sizeof(Block*));
}
SmallBlockAllocator::~SmallBlockAllocator()
{
while(_allblocks.size())
{
Block *blk = _allblocks.back();
logerror("~SmallBlockAllocator(): Warning: Leftover block with %u/%u elements, %uB each",
blk->maxElems, blk->maxElems - blk->freeElems, blk->elemSize);
_FreeBlock(blk);
}
delete [] _blocks;
}
void *SmallBlockAllocator::Alloc(void *ptr, size_t newsize, size_t oldsize)
{
DD("SBA::Alloc() ptr = %p; newsize = %u, oldsize = %u", ptr, newsize, oldsize);
if(ptr)
{
if(!newsize)
{
_Free(ptr, oldsize);
return NULL;
}
else if(newsize == oldsize)
return ptr;
else
return _Realloc(ptr, newsize, oldsize);
}
else
{
if(newsize)
return _Alloc(newsize);
}
return NULL;
}
SmallBlockAllocator::Block *SmallBlockAllocator::_AllocBlock(unsigned int elemCount, unsigned int elemSize)
{
DD("SBA: _AllocBlock: elemCount = %u, elemSize = %u", elemCount, elemSize);
const unsigned int bitsPerInt = (sizeof(unsigned int) * 8); // 32
unsigned int bitmapInts = (elemCount + (bitsPerInt - 1)) / bitsPerInt;
void *ptr = malloc(
(sizeof(Block) - sizeof(unsigned int)) // block header without bitmap[1]
+ (bitmapInts * sizeof(unsigned int)) // actual bitmap size
+ (elemCount * elemSize) // data size
);
if(!ptr)
return NULL;
Block *blk = (Block*)ptr;
memset(&blk->bitmap[0], 0xff, bitmapInts * sizeof(unsigned int)); // all free
blk->elemSize = elemSize;
blk->maxElems = elemCount;
blk->freeElems = elemCount;
blk->bitmapInts = bitmapInts;
blk->next = NULL;
blk->prev = NULL;
// using insertion sort
std::vector<Block*>::iterator insertit = std::lower_bound(_allblocks.begin(), _allblocks.end(), blk);
_allblocks.insert(insertit, blk);
return blk;
}
void SmallBlockAllocator::_FreeBlock(Block *blk)
{
DD("SBA: _FreeBlock: elemCount = %u, elemSize = %u", blk->maxElems, blk->elemSize);
if(blk->prev)
blk->prev->next = blk->next;
else
_blocks[GetIndexForElemSize(blk->elemSize)] = blk->next;
if(blk->next)
blk->next->prev = blk->prev;
free(blk);
// keeps the vector sorted
std::vector<Block*>::iterator where = std::remove(_allblocks.begin(), _allblocks.end(), blk);
_allblocks.erase(where, _allblocks.end());
}
SmallBlockAllocator::Block *SmallBlockAllocator::_AppendBlock(unsigned int elemSize)
{
unsigned int idx = GetIndexForElemSize(elemSize);
Block *blk = _blocks[idx];
unsigned int elemsPerBlock = _elemsPerBlockMin;
if(blk)
{
while(blk->next)
blk = blk->next;
elemsPerBlock = blk->maxElems * 2; // new block is double the size
if(elemsPerBlock > _elemsPerBlockMax)
elemsPerBlock = _elemsPerBlockMax;
}
unsigned int blockElemSize = ((elemSize + (_blockSizeIncr - 1)) / _blockSizeIncr) * _blockSizeIncr;
ASSERT(blockElemSize >= elemSize);
Block *newblk = _AllocBlock(elemsPerBlock, blockElemSize);
if(!newblk)
return NULL;
if(blk)
{
blk->next = newblk; // append to list
newblk->prev = blk;
}
else
_blocks[idx] = newblk; // list head
return newblk;
}
SmallBlockAllocator::Block *SmallBlockAllocator::_GetFreeBlock(unsigned int elemSize)
{
unsigned int idx = GetIndexForElemSize(elemSize);
Block *blk = _blocks[idx];
while(blk && !blk->freeElems)
blk = blk->next;
return blk;
}
void *SmallBlockAllocator::Block::allocElem()
{
ASSERT(freeElems);
unsigned int i = 0;
for( ; !bitmap[i]; ++i) // as soon as one isn't all zero, there's a free slot
ASSERT(i < bitmapInts);
ASSERT(i < bitmapInts);
int freeidx = bithacks::ctz(bitmap[i]);
ASSERT(bitmap[i] & (1 << freeidx)); // make sure this is '1' (= free)
bitmap[i] &= ~(1 << freeidx); // put '0' where '1' was (-> mark as non-free)
--freeElems;
const unsigned int offs = (i * sizeof(unsigned int) * 8 * elemSize); // skip forward i bitmaps (32 elems each)
unsigned char *ret = getPtr() + offs + (elemSize * freeidx);
ASSERT(contains(ret));
return ret;
}
bool SmallBlockAllocator::Block::contains(unsigned char *ptr) const
{
const unsigned char *pp = getPtr();
if(ptr < pp)
return false; // pointer is out of range (1)
if(ptr >= pp + (maxElems * elemSize))
return false; // pointer is out of range (2)
return true;
}
void SmallBlockAllocator::Block::freeElem(unsigned char *ptr)
{
ASSERT(contains(ptr));
ASSERT(freeElems < maxElems); // make sure the block is not all free
const ptrdiff_t p = ptr - getPtr();
ASSERT((p % elemSize) == 0); // make sure alignment is right
const unsigned int idx = p / elemSize;
const unsigned int bitsPerInt = sizeof(unsigned int) * 8; // 32
const unsigned int bitmapIdx = idx / bitsPerInt;
const unsigned int bitIdx = idx % bitsPerInt;
ASSERT(bitmapIdx < bitmapInts);
ASSERT(!(bitmap[bitmapIdx] & (1 << bitIdx))); // make sure this is '0' (= used)
bitmap[bitmapIdx] |= (1 << bitIdx); // put '1' where '0' was (-> mark as free)
++freeElems;
#ifdef _DEBUG
memset(ptr, 0xfa, elemSize);
#endif
}
void *SmallBlockAllocator::_FallbackAlloc(unsigned int size)
{
return malloc(size);
}
void SmallBlockAllocator::_FallbackFree(void *ptr)
{
free(ptr);
}
void *SmallBlockAllocator::_Alloc(unsigned int size)
{
if(size > _blockSizeMax)
return _FallbackAlloc(size);
Block *blk = _GetFreeBlock(size);
ASSERT(!blk || blk->freeElems);
if(!blk)
{
blk = _AppendBlock(size);
if(!blk)
return _FallbackAlloc(size);
}
return blk->allocElem();
}
bool SmallBlockAllocator::Block_ptr_cmp(const Block *blk, const void *ptr)
{
return blk->getEndPtr() < ((unsigned char*)ptr);
}
SmallBlockAllocator::Block *SmallBlockAllocator::_FindBlockContainingPtr(void *ptr)
{
// MSVC's std::lower_bound uses iterator debug checks in debug mode,
// which breaks Block_ptr_cmp() because the left and right types are different.
std::vector<Block*>::iterator it = stdx_fg::lower_bound(_allblocks.begin(), _allblocks.end(), ptr, Block_ptr_cmp);
return (it != _allblocks.end() && (*it)->contains((unsigned char*)ptr)) ? *it : NULL;
}
void SmallBlockAllocator::_Free(void *ptr, unsigned int size)
{
if(size <= _blockSizeMax)
{
Block *blk = _FindBlockContainingPtr(ptr);
if(blk)
{
ASSERT(blk->elemSize >= size); // ptr might be from a larger block in case _Realloc() failed to shrink
blk->freeElem((unsigned char*)ptr);
if(blk->freeElems == blk->maxElems)
_FreeBlock(blk); // remove if completely unused
return;
}
}
_FallbackFree(ptr);
}
void *SmallBlockAllocator::_Realloc(void *ptr, unsigned int newsize, unsigned int oldsize)
{
void *newptr = _Alloc(newsize);
// If the new allocation failed, just re-use the old pointer if it was a shrink request
// This also satisfies Lua, which assumes that realloc() shrink requests cannot fail
if(!newptr)
return newsize <= oldsize ? ptr : NULL;
memcpy(newptr, ptr, std::min(oldsize, newsize));
_Free(ptr, oldsize);
return newptr;
}