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Aquaria/BBGE/Texture.h
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

95 lines
2.1 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __texture__
#define __texture__
#include <string>
#include "Refcounted.h"
enum TextureLoadResult
{
TEX_FAILED,
TEX_SUCCESS
};
struct ImageTGA
{
int channels; // The channels in the image (3 = RGB : 4 = RGBA)
int sizeX; // The width of the image in pixels
int sizeY; // The height of the image in pixels
unsigned char *data; // The image pixel data
};
class Texture : public Refcounted
{
public:
Texture();
~Texture();
bool load(std::string file);
void apply(bool repeatOverride=false);
void unbind();
void unload();
int getPixelWidth();
int getPixelHeight();
void destroy();
int width, height;
static ImageTGA *TGAload(const char* filename);
static ImageTGA *TGAloadMem(void *mem, int size);
bool repeat, repeating;
unsigned textures[1];
void reload();
void write(int tx, int ty, int w, int h, const unsigned char *pixels);
void read(int tx, int ty, int w, int h, unsigned char *pixels);
unsigned char *getBufferAndSize(int *w, int *h, unsigned int *size); // returned memory must be free()'d
std::string name;
TextureLoadResult getLoadResult() const { return loadResult; }
protected:
std::string loadName;
// internal load functions
bool loadPNG(const std::string &file);
bool loadTGA(const std::string &file);
bool loadZGA(const std::string &file);
bool loadTGA(ImageTGA *tga);
int ow, oh;
TextureLoadResult loadResult;
};
#define UNREFTEX(x) if (x) {x = NULL;}
#endif