mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 10:13:49 +00:00
131 lines
2.8 KiB
Lua
131 lines
2.8 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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--crying in house
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v.n = 0
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v.curNote = 1
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v.notes = { 1, 3, 4, 5, 1, 3, 4, 2, 1, 3, 4, 0 }
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_initSkeletal(me, "CC")
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entity_setAllDamageTargets(me, false)
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entity_scale(me, 0.5, 0.5)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
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entity_delete(me)
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elseif getFlag(FLAG_SUNKENCITY_PUZZLE) > 1 then
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local gfNode = getNode("GFGARDEN")
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local gf = createEntity("CC_GF", "", node_x(gfNode), node_y(gfNode))
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entity_delete(me)
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else
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entity_setState(me, STATE_IDLE)
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end
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end
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v.done = false
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v.inScene = false
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local function cutScene(me)
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if v.inScene then return end
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v.done = true
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v.inScene = true
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-- mother arrives, sings song in loop
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msg("You sang the song!")
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entity_idle(v.n)
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cam_toEntity(me)
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watch(1)
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-- girlfriend shows up
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local gfNode = getNode("GFAPPEAR")
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local gf = createEntity("CC_GF", "", node_x(gfNode), node_y(gfNode))
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cam_toEntity(gf)
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entity_alpha(gf, 0)
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entity_alpha(gf, 1, 2)
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watch(2)
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entity_moveToNode(gf, getNode("GFGARDEN"), SPEED_NORMAL)
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entity_animate(gf, "float", -1)
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entity_watchForPath(gf)
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entity_animate(gf, "idle", -1)
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watch(1)
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cam_toEntity(v.n)
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setFlag(FLAG_SUNKENCITY_PUZZLE, 2)
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cam_toEntity(v.n)
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entity_delete(me)
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v.inScene = false
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end
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function update(me, dt)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "cry", -1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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if isFlag(FLAG_SUNKENCITY_PUZZLE, 1) then
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if v.notes[v.curNote] == note then
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debugLog("note match")
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v.curNote = v.curNote + 1
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if v.curNote >= 13 then
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cutScene(me)
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end
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else
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debugLog("note fail")
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v.curNote = 1
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end
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end
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end
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function song(me, song)
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end
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function activate(me)
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end
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