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Aquaria/BBGE/LensFlare.cpp

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1.6 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "LensFlare.h"
#include "Core.h"
LensFlare::LensFlare()
{
cull = false;
inc = 0.5;
maxLen = 1500;
}
void LensFlare::addFlare(const std::string &tex, Vector color, int w, int h)
{
Quad *q = new Quad(tex, Vector(0,0,0));
q->color = color;
q->setBlendType(BLEND_ADD);
if (w != -1)
q->setWidth(w);
if (h != -1)
q->setHeight(h);
flares.push_back(q);
addChild(q, PM_POINTER);
}
void LensFlare::onUpdate(float dt)
{
//const int maxLen = 1500;
RenderObject::onUpdate(dt);
Vector v = core->screenCenter - this->position;
if (v.getSquaredLength2D() > sqr(maxLen))
return;
else
{
float l = v.getLength2D();
float a = 1.0f-(l/(float)maxLen);
a*=0.8f;
//Vector vbit = v*(1.0f/flares.size());
Vector vbit = v;
vbit *= inc;
for (int i = 0; i < flares.size(); i++)
{
flares[i]->position = vbit*i;
flares[i]->alpha = a;
}
}
}