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Aquaria/BBGE/Texture.h
fgenesis 9b63b400d5 Misc code cleanups, little SkeletalSprite loading improvement.
- Removed some unused member variables.

- The BBGE_BUILD_WIDESCREEN define is now gone.

- Added an TiXMLDocument cache to prevent parsing the same file
once for each entity on the map with the same skeletal.

- Removed Lua func entity_warpToPathStart, which was essentially a no-op
because Entity::followingPath was always NULL. Removed related code.

- Set texture wrap only when required.

(Some changes taken from https://bitbucket.org/mattbierner/ios-aquaria,
special thanks for changeset 72d6460d9e60)
2012-02-19 04:57:04 +01:00

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2.2 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __texture__
#define __texture__
#include "Resource.h"
struct ImageTGA
{
int channels; // The channels in the image (3 = RGB : 4 = RGBA)
int sizeX; // The width of the image in pixels
int sizeY; // The height of the image in pixels
unsigned char *data; // The image pixel data
};
enum TexErr
{
TEXERR_OK = 0,
TEXERR_FILENOTFOUND = 1,
TEXERR_MAX
};
class Texture : public Resource
{
public:
Texture();
~Texture();
void load(std::string file);
void apply(bool repeatOverride=false);
void unbind();
void unload();
void setLayer(int layer);
int getPixelWidth();
int getPixelHeight();
void destroy();
int width, height;
static ImageTGA *TGAload(const char* filename);
static ImageTGA *TGAloadMem(void *mem, int size);
static bool useMipMaps;
bool repeat, repeating;
#ifdef BBGE_BUILD_OPENGL
static GLint filter;
static GLint format;
void setID (int id);
GLuint textures[1];
#endif
#ifdef BBGE_BUILD_DIRECTX
LPDIRECT3DTEXTURE9 d3dTexture;
#endif
//void setImageData(imageData);
// HACK:
unsigned char *imageData;
void reload();
static TexErr textureError;
void write(int tx, int ty, int w, int h, const unsigned char *pixels);
void read(int tx, int ty, int w, int h, unsigned char *pixels);
protected:
std::string loadName;
// internal load functions
void loadPNG(const std::string &file);
void loadTGA(const std::string &file);
void loadZGA(const std::string &file);
void loadTGA(ImageTGA *tga);
int ow, oh;
};
#define UNREFTEX(x) if (x) {x->removeRef(); x=0;}
#endif