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Aquaria/BBGE/glfont2.h

146 lines
3.3 KiB
C++

//*******************************************************************
//glfont2.h -- Header for glfont2.cpp
//Copyright (c) 1998-2002 Brad Fish
//See glfont.html for terms of use
//May 14, 2002
//*******************************************************************
#ifndef GLFONT2_H
#define GLFONT2_H
#include <assert.h>
//*******************************************************************
//GLFont Interface
//*******************************************************************
//glFont namespace
namespace glfont
{
class GLFont;
}
//glFont class
class glfont::GLFont
{
private:
//glFont character structure
typedef struct
{
float dx, dy;
float tx1, ty1;
float tx2, ty2;
} GLFontChar;
//glFont header structure
struct
{
int tex;
int tex_width, tex_height;
int start_char, end_char;
GLFontChar *chars;
} header;
public:
//Constructor
GLFont ();
//Destructor
~GLFont ();
public:
//Creates the glFont
bool Create (const char *file_name, int tex, bool loadTexture=true);
bool Create (const std::string &file_name, int tex, bool loadTexture=true);
//Destroys the glFont
void Destroy (void);
//Texture size retrieval methods
void GetTexSize (std::pair<int, int> *size);
int GetTexWidth (void);
int GetTexHeight (void);
//Character interval retrieval methods
void GetCharInterval (std::pair<int, int> *interval);
int GetStartChar (void);
int GetEndChar (void);
//Character size retrieval methods
void GetCharSize (int c, std::pair<int, int> *size);
int GetCharWidth (int c);
int GetCharHeight (int c);
void GetStringSize (const std::string &text, std::pair<int, int> *size);
//Begins text output with this font
void Begin (void);
//Template function to output a scaled, colored std::basic_string
template<class T> void DrawString (
const std::basic_string<T> &text, float scalar, float x,
float y, const float *top_color, const float *bottom_color, float alpha, float lastAlpha)
{
unsigned int i;
T c;
GLFontChar *glfont_char;
float width, height;
//Begin rendering quads
glBegin(GL_QUADS);
int sz = text.size();
float a = 0;
//Loop through characters
for (i = 0; i < sz; i++)
{
//Make sure character is in range
c = text[i];
if (c < header.start_char || c > header.end_char)
continue;
//Get pointer to glFont character
glfont_char = &header.chars[c - header.start_char];
//Get width and height
width = (glfont_char->dx * header.tex_width) * scalar;
height = (glfont_char->dy * header.tex_height) * scalar;
if (i == (sz-1))
a = alpha*lastAlpha;
else
a = alpha;
//Specify colors, vertices, and texture coordinates
glColor4f(top_color[0], top_color[1], top_color[2], a);
glTexCoord2f(glfont_char->tx1, glfont_char->ty1);
glVertex3f(x, y, 0.0F);
glTexCoord2f(glfont_char->tx2, glfont_char->ty1);
glVertex3f(x + width, y, 0.0F);
glColor4f(bottom_color[0], bottom_color[1], bottom_color[2], a);
glTexCoord2f(glfont_char->tx2, glfont_char->ty2);
glVertex3f(x + width, y + height, 0.0F);
glTexCoord2f(glfont_char->tx1, glfont_char->ty2);
glVertex3f(x, y + height, 0.0F);
//Move to next character
x += width;
}
//Stop rendering quads
glEnd();
}
};
//*******************************************************************
#endif
//End of file