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Aquaria/BBGE/Datafile.cpp

158 lines
2.8 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Datafile.h"
#include "Texture.h"
Datafile::Datafile()
{
w = 0; h = 0;
}
Datafile::~Datafile()
{
destroy();
}
void Datafile::destroy()
{
for (int i = 0; i < textures.size(); i++)
{
textures[i]->removeRef();
}
textures.clear();
}
//hacky... for now
void Datafile::addTexture(Texture *t)
{
textures.push_back(t);
w = t->width;
h = t->height;
}
Texture* Datafile::get(int idx)
{
if (idx < 0 || idx >= textures.size())
{
std::ostringstream os;
os << "index [" << idx << "] out of range - textureName[" << this->name << "]";
errorLog (os.str());
}
return textures[idx];
}
/*
void Datafile::load(const std::string &name, int w, int h)
{
this->w = w;
this->h = h;
std::ifstream in;
in.open(name);
std::string read;
while (std::getline(in,read))
{
Texture *t = new Texture;
t->loadFromString(read);
}
}
void Datafile::save(const std::string &datafile)
{
std::ofstream out;
}
*/
void Datafile::loadFromAVI(const std::string &aviFile)
{
/*
AviRender a(aviFile);
bool done = false;
float time = 0;
int counter = 20;
while (!done)
{
// GLuint id;
//a.bindFrameToTexture(time, &id);
//if (id)
{
Texture *texture = new Texture;
//a.setCurrentFrameAsTexture();
//texture->id = a.id;
a.bindFrameToTexture(time, texture->id, texture->imageData);
//texture->setID(id);
texture->width = 512;
texture->height = 512;
addTexture(texture);
//texture->addRef();
//frame ++;
}
counter --;
if (counter <= 0)
done = true;
time += 1;
//frame++;
}
//a.getCurrentFrameAsTexture();
*/
}
void Datafile::loadTextureRange(const std::string &file, const std::string &type, int start, int end)
{
for (int t = start; t < end; t++)
{
std::ostringstream num_os;
num_os << t;
std::ostringstream os;
os << file;
for (int j = 0; j < 4 - num_os.str().size(); j++)
{
os << "0";
}
os << t;
os << type;
addTexture(core->addTexture(os.str()));
}
}
const std::string &Datafile::getName()
{
return name;
}
void Datafile::setName(const std::string &name)
{
this->name = name;
}