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Aquaria/BBGE/ActionMapper.cpp

243 lines
5 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
#include "ActionMapper.h"
#include "Core.h"
ActionMapper::ActionMapper()
{
cleared = false;
inputEnabled = true;
inUpdate = false;
//memset(keyStatus, 0, sizeof(keyStatus));
}
ActionMapper::~ActionMapper()
{
clearCreatedEvents();
}
ActionData *ActionMapper::getActionDataByIDAndSource(int actionID, int source)
{
for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
{
if (i->id == actionID && i->source == source)
return &(*i);
}
return 0;
}
bool ActionMapper::isActing(int actionID, int source)
{
if(source < 0)
{
for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
{
ActionData& ad = *i;
if(ad.id == actionID)
for (ButtonList::iterator ii = ad.buttonList.begin(); ii != ad.buttonList.end(); ++ii)
if (getKeyState(*ii, source))
return true;
}
return false;
}
ActionData *ad = getActionDataByIDAndSource(actionID, source);
if (ad)
{
ButtonList::iterator i = ad->buttonList.begin();
for (; i != ad->buttonList.end(); i++)
{
if (getKeyState(*i, source))
return true;
}
}
return false;
}
void ActionMapper::addAction(int actionID, int k, int source)
{
ActionData *ad = getActionDataByIDAndSource(actionID, source);
if (!ad)
{
ActionData data;
data.id = actionID;
data.source = source;
actionData.push_back(data);
ad = &actionData.back();
}
if (ad)
{
if(std::find(ad->buttonList.begin(), ad->buttonList.end(), k) == ad->buttonList.end())
ad->buttonList.push_back(k);
//keyStatus[k] = core->getKeyState(k);
}
}
void ActionMapper::addAction(Event *event, int k, int state)
{
ActionData data;
data.event = event;
data.state = state;
data.buttonList.push_back(k);
actionData.push_back(data);
//keyStatus[k] = core->getKeyState(k);
}
Event* ActionMapper::addCreatedEvent(Event *event)
{
for (int i = 0; i < createdEvents.size(); i++)
{
if (createdEvents[i] == event)
return event;
}
createdEvents.push_back(event);
return event;
}
void ActionMapper::clearCreatedEvents()
{
for (int i = 0; i < createdEvents.size(); i++)
{
delete createdEvents[i];
}
createdEvents.clear();
}
void ActionMapper::enableInput()
{
inputEnabled = true;
}
void ActionMapper::disableInput()
{
inputEnabled = false;
}
/*
bool ActionMapper::pollAction(int actionID, int source)
{
if(source < 0)
{
for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); i++)
if(i->id == actionID && _pollActionData(*i))
return true;
return false;
}
ActionData *ad = getActionDataByIDAndSource(actionID, source);
return ad && _pollActionData(*ad);
}
bool ActionMapper::_pollActionData(const ActionData& ad)
{
const ButtonList& blist = ad.buttonList;
for (ButtonList::const_iterator j = blist.begin(); j != blist.end(); j++)
if (getKeyState((*j)))
return true;
return false;
}
*/
void ActionMapper::onUpdate (float dt)
{
if (inUpdate)
return;
inUpdate = true;
cleared = false;
for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
{
ButtonList::iterator j;
j = i->buttonList.begin();
for (; j != i->buttonList.end(); j++)
{
const int k = (*j);
const ActionData *ad = &(*i);
const bool keyChanged = isKeyChanged(k, ad->source);
if (keyChanged)
{
bool keyState = getKeyState(k, ad->source);
if (inputEnabled)
{
if (ad->event)
{
if (ad->state==-1 || keyState == !!ad->state)
{
ad->event->act();
}
}
else
{
action(ad->id, keyState, ad->source);
}
if (core->loopDone) goto out;
}
if (cleared) { cleared = false; goto out; } // actionData has been cleared, stop iteration
}
}
}
out:
inUpdate = false;
}
bool ActionMapper::getKeyState(int k, int sourceID)
{
if(sourceID < 0)
return getKeyState(k);
return core->getActionStatus(sourceID)->getKeyState(k);
}
bool ActionMapper::getKeyState(int k)
{
// all including sentinel
const int m = core->getMaxActionStatusIndex();
for(int i = -1; i <= m; ++i)
if(core->getActionStatus(i)->getKeyState(k))
return true;
return false;
}
void ActionMapper::clearActions()
{
cleared = true;
actionData.clear();
}
bool ActionMapper::isKeyChanged(int k, int sourceID)
{
if(sourceID < 0)
return isKeyChanged(k);
return core->getActionStatus(sourceID)->isKeyChanged(k);
}
bool ActionMapper::isKeyChanged(int k)
{
// all including sentinel
const int m = core->getMaxActionStatusIndex();
for(int i = -1; i <= m; ++i)
if(core->getActionStatus(i)->isKeyChanged(k))
return true;
return false;
}