mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
172 lines
4.6 KiB
Lua
172 lines
4.6 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- S L I P P E R L O B S T E R
|
|
-- ================================================================================================
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
v.speed = 150
|
|
v.delay = 0.5
|
|
v.rotate = 0
|
|
v.moveaway = 0
|
|
|
|
local STATE_ROTATE = 1000
|
|
local STATE_WALK = 1001
|
|
local STATE_MOVEAWAY = 1002
|
|
|
|
-- ================================================================================================
|
|
-- F U N C T I O N S
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_initSkeletal(me, "SlipperLobster")
|
|
--entity_setAllDamageTargets(me, false)
|
|
|
|
--entity_generateCollisionMask(me)
|
|
entity_setCollideRadius(me, 128)
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_setHealth(me, 3)
|
|
|
|
--entity_setDeathParticleEffect(me, "TinyRedExplode")
|
|
entity_setUpdateCull(me, 4000)
|
|
|
|
entity_scale(me, 0.9, 0.9)
|
|
|
|
entity_setCanLeaveWater(me, true)
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
--entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
|
|
--entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
--entity_setTarget(me, v.n)
|
|
end
|
|
|
|
function update(me, dt)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_setState(me, STATE_WALK)
|
|
elseif entity_isState(me, STATE_ROTATE) then
|
|
entity_rotate(me, entity_getRotation(me)-90*dt)
|
|
v.rotate = v.rotate + dt
|
|
if v.rotate >= 1 then
|
|
debugLog(entity_getRotation(me))
|
|
if entity_getRotation(me) > 45 and entity_getRotation(me) < 135 then
|
|
entity_rotate(me, 90)
|
|
elseif entity_getRotation(me) > 135 and entity_getRotation(me) < 225 then
|
|
entity_rotate(me, 180)
|
|
elseif entity_getRotation(me) < -45 and entity_getRotation(me) > -135 then
|
|
entity_rotate(me, -90)
|
|
else
|
|
entity_rotate(me, 0)
|
|
debugLog("FUCK")
|
|
end
|
|
|
|
v.rotate = 0
|
|
|
|
entity_setState(me, STATE_WALK)
|
|
end
|
|
elseif entity_isState(me, STATE_WALK) then
|
|
|
|
local coll = 0
|
|
|
|
-- WALL COLLISION CHECK
|
|
local vx, vy = entity_getNormal(me)
|
|
vx, vy = vector_setLength(vx, vy, 2.5)
|
|
|
|
if isObstructedBlock(entity_x(me) + vx*65, entity_y(me) + vy*65, 2) then
|
|
entity_setState(me, STATE_ROTATE)
|
|
coll = 1
|
|
end
|
|
|
|
if coll == 0 then
|
|
vx, vy = vector_setLength(vx, vy, v.speed*dt)
|
|
entity_setPosition(me, entity_x(me) + vx, entity_y(me) + vy)
|
|
end
|
|
|
|
local rangeNode = entity_getNearestNode(me, "KILLENTITY")
|
|
if node_isPositionIn(rangeNode, entity_x(me), entity_y(me)) then
|
|
debugLog("DIEEE")
|
|
entity_setState(me, STATE_DEAD)
|
|
end
|
|
else
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
|
|
--entity_updateMovement(me, dt)
|
|
|
|
--entity_handleShotCollisions(me)
|
|
if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 400) then
|
|
--entity_moveTowardsTarget(me, 1, -500)
|
|
end
|
|
|
|
entity_handleShotCollisions(me)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1)
|
|
elseif entity_isState(me, STATE_ROTATE) then
|
|
entity_animate(me, "idle", -1)
|
|
elseif entity_isState(me, STATE_WALK) then
|
|
entity_animate(me, "idle", -1)
|
|
end
|
|
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
playNoEffect()
|
|
return false
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
--debugLog("HIT")
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|