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Aquaria/game_scripts/scripts/include/sealtemplate.lua

86 lines
2.1 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.flag = 0
v.node = 0
v.gfx = ""
function v.commonInit(me, g, f)
v.gfx = g
v.flag = f
setupEntity(me, v.gfx)
entity_setEntityType(me, ET_NEUTRAL)
--[[
if not isFlag(v.flag, 0) then
entity_alpha(me, 0)
end
]]--
entity_setWeight(me, 200)
if isFlag(v.flag, 0) then
debugLog("SETTING MOVABLE to TRUE")
entity_setProperty(me, EP_MOVABLE, true)
else
entity_setProperty(me, EP_MOVABLE, false)
end
--entity_setActivation(me, AT_CLICK, 512, 32)
end
function hitSurface(me)
end
function update(me, dt)
if v.node == 0 then
v.node = entity_getNearestNode(me, v.gfx)
end
if isFlag(v.flag, 0) then
entity_updateMovement(me, dt)
local x = node_x(v.node)
local y = node_y(v.node)
--debugLog(string.format("node(%d, %d)", x, y))
if entity_isPositionInRange(me, x, y, 64) then
--debugLog("IN RANGE!")
entity_stopPull(me)
entity_setProperty(me, EP_MOVABLE, false)
setFlag(v.flag, 1)
end
else
entity_setPosition(me, node_x(v.node), node_y(v.node))
end
end
function activate(me)
--[[
if isFlag(v.flag, 0) then
entity_alpha(me, 0, 1)
spawnParticleEffect("Collect", entity_x(me), entity_y(me))
setFlag(v.flag, 1)
entity_setActivation(me, AT_NONE)
end
]]--
end
function enterState(me, state)
end
function exitState(me, state)
end