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Aquaria/game_scripts/scripts/maps/map_finalescape.lua

190 lines
3.5 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.doit = true
v.doexit = true
function init()
if v.doit then
local n = getNaija()
shakeCamera(2, 100)
local fadeNode = getNode("FADE")
setCameraLerpDelay(0.0001)
entity_heal(n, 999)
overrideZoom(0.7)
toggleDamageSprite(false)
setInvincible(n, true)
esetv(n, EV_LOOKAT, false)
entity_warpToNode(n, getNode("naija1"))
entity_animate(n, "sleep", -1)
entity_fh(n)
local li = getLi()
if li == 0 then
li = createEntity("Li", "")
end
entity_setState(li, STATE_CARRIED, -1, 1)
entity_warpToNode(li, getNode("li1"))
entity_animate(li, "sleep", -1)
watch(0.2)
setCameraLerpDelay(3)
fade2(0, 1, 1, 1, 1)
fadeIn(1)
watch(1)
entity_animate(n, "slowWakeUp")
while entity_isAnimating(n) do
watch(FRAME_TIME)
end
entity_idle(n)
cam_toEntity(li)
watch(2)
fade2(1, 1, 1, 1, 1)
watch(1)
-- help out li
setCameraLerpDelay(0.0001)
watch(0.1)
entity_warpToNode(n, getNode("helpli"))
fade2(0, 0.5, 1, 1, 1)
entity_animate(n, "helpli")
watch(3)
fade2(1, 1, 1, 1, 1)
watch(1)
-- hug part
setCameraLerpDelay(0.0001)
shakeCamera(5, 100)
local node = getNode("START")
entity_setPosition(n, node_x(node), node_y(node))
cam_toEntity(n)
entity_setPosition(li, entity_x(n)+24, entity_y(n))
entity_animate(li, "idle", -1)
entity_rotate(li, 0)
local node2 = getNode("END")
entity_setState(li, STATE_CARRIED, -1, 1)
--[[
entity_setPosition(n, node_x(node)-400, node_y(node))
entity_setPosition(n, node_x(node), node_y(node), -500, 0, 0, 1)
]]--
entity_flipToEntity(n, li)
entity_flipToEntity(li, n)
--entity_fh(li)
entity_animate(li, "hugnaija")
entity_animate(n, "hugli", -1, 4)
watch(0.2)
fade2(0, 1, 1, 1, 1)
fadeIn(1)
watch(1)
watch(0.5)
entity_animate(n, "look45", -1, 7)
watch(0.5)
entity_setPosition(n, node_x(node2), node_y(node2), -1100, 0, 0, 1)
entity_setPosition(li, node_x(node2)+24, node_y(node2), -1100, 0, 0, 1)
watch(0.5)
entity_animate(li, "look45", -1, 2)
watch(0.5)
while not node_isEntityIn(fadeNode, n) do
watch(FRAME_TIME)
end
fade2(1, 1, 1, 1, 1)
watch(1)
watch(5)
setInvincible(n, false)
setCameraLerpDelay(0)
--playMusic("theend")
if v.doexit then
watch(2)
fade3(1, 5)
watch(5)
fade2(1, 0.1)
fade3(0, 0.1)
watch(1)
setOverrideMusic("theend")
playMusic("theend")
setFlag(FLAG_ENDING, ENDING_NAIJACAVE)
loadMap("songcave")
else
shakeCamera(0,0)
fade2(0, 0)
end
--jumpState("Credits")
--fade2(0, 1)
end
end