1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-12-29 08:15:46 +00:00
Aquaria/game_scripts/scripts/maps/node_fishcave.lua

202 lines
4.5 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.door = 0
v.n1 = 0
v.n2 = 0
v.n3 = 0
v.n4 = 0
v.won = false
v.n = 0
v.tous = 0
v.r1 = 0
v.r2 = 0
v.r3 = 0
v.r4 = 0
v.hole = 0
v.spawnDelay = 0
v.numFishNeeded = 3
v.glow1 = 0
v.glow2 = 0
v.glow3 = 0
v.glow4 = 0
function init(me)
-- for debug:
--node_setCursorActivation(me, true)
v.n1 = getNode("FISHLOC1")
v.n2 = getNode("FISHLOC2")
v.n3 = getNode("FISHLOC3")
v.n4 = getNode("FISHLOC4")
v.glow1 = node_getNearestEntity(v.n1, "fishcaveglow")
v.glow2 = node_getNearestEntity(v.n2, "fishcaveglow")
v.glow3 = node_getNearestEntity(v.n3, "fishcaveglow")
v.glow4 = node_getNearestEntity(v.n4, "fishcaveglow")
entity_msg(v.glow1, "color", 1)
entity_msg(v.glow2, "color", 1)
entity_msg(v.glow3, "color", 1)
entity_msg(v.glow4, "color", 1)
v.r1 = getNode("rock1")
v.r2 = getNode("rock2")
v.r3 = getNode("rock3")
v.r4 = getNode("rock4")
v.n = getNaija()
v.tous = getNode("TOUS")
v.hole = getNode("HOLE")
end
local function checkCreateFish(i)
if v.spawnDelay == 0 then
local name = string.format("CaveFish%d", i)
local num = node_getNumEntitiesIn(v.tous, name)
if num < 6 then
v.spawnDelay = 3
local e = createEntity(name, "", node_x(v.hole), node_y(v.hole))
entity_scale(e, 0.1, 0.1)
entity_scale(e, 1, 1, 2)
entity_alpha(e, 0)
entity_alpha(e, 1, 0.5)
end
end
end
local function doNode(nd, fx, nt)
screenFadeCapture()
cam_toNode(nd)
screenFadeGo(0.5)
watch(0.5)
spawnParticleEffect(fx, node_x(nd), node_y(nd))
playSfx("speedup")
playSfx("spirit-return")
watch(0.4)
if nt == 1 then
playSfx("low-note0")
elseif nt == 2 then
playSfx("low-note4")
elseif nt == 3 then
playSfx("low-note5")
elseif nt == 4 then
playSfx("low-note3")
end
watch(2)
end
local function doScene(me)
if isFlag(FLAG_FISHCAVE, 0) then
--if true then
-- you win
setFlag(FLAG_FISHCAVE, 1)
entity_idle(v.n)
fade2(1,0.5,1,1,1)
watch(0.5)
entity_setPosition(v.n, node_x(me), node_y(me))
fade2(0,1,1,1,1)
watch(1)
overrideZoom(0.5, 2)
changeForm(FORM_NORMAL)
entity_idle(v.n)
watch(1)
playSfx("naijagasp")
entity_animate(v.n, "agony", -1)
watch(1)
setCameraLerpDelay(0.001)
doNode(v.r1, "fishcave1", 1)
doNode(v.r2, "fishcave2", 2)
doNode(v.r3, "fishcave3", 3)
doNode(v.r4, "fishcave4", 4)
screenFadeCapture()
cam_toEntity(v.n)
screenFadeGo(0.5)
watch(1)
spawnParticleEffect("fishtrans", entity_x(v.n), entity_y(v.n))
playSfx("invincible")
playSfx("speedup")
fade2(1, 2, 1, 1, 1)
watch(2)
learnSong(SONG_FISHFORM)
fade2(0, 0.5, 1, 1, 1)
changeForm(FORM_FISH)
voice("Naija_Song_FishForm")
setControlHint(getStringBank(39), 0, 0, 0, 10, "", SONG_FISHFORM)
setCameraLerpDelay(0)
overrideZoom(0)
end
end
function update(me, dt)
if isFlag(FLAG_FISHCAVE, 0) then
local num1 = node_getNumEntitiesIn(v.n1, "CaveFish1")
local num2 = node_getNumEntitiesIn(v.n2, "CaveFish2")
local num3 = node_getNumEntitiesIn(v.n3, "CaveFish3")
local num4 = node_getNumEntitiesIn(v.n4, "CaveFish4")
--debugLog(string.format("%d, %d, %d, %d", num1, num2, num3, num4))
if num1 >= v.numFishNeeded and
num2 >= v.numFishNeeded and
num3 >= v.numFishNeeded and
num4 >= v.numFishNeeded then
doScene(me)
end
entity_msg(v.glow1, "g", num1/v.numFishNeeded)
entity_msg(v.glow2, "g", num2/v.numFishNeeded)
entity_msg(v.glow3, "g", num3/v.numFishNeeded)
entity_msg(v.glow4, "g", num4/v.numFishNeeded)
end
if v.spawnDelay > 0 then
v.spawnDelay = v.spawnDelay - dt
if v.spawnDelay < 0 then
v.spawnDelay = 0
end
end
for i=1,4 do
checkCreateFish(i)
end
end
function activate(me)
doScene(me)
end