mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
ee7129982f
now buffers are only bound if needed
372 lines
9.6 KiB
C++
372 lines
9.6 KiB
C++
#include "VertexBuffer.h"
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#include "RenderBase.h"
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#include "Base.h"
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#include <assert.h>
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#include "Texture.h" // TexCoordBox
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bool DynamicGPUBuffer::_HasARB = false;
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static unsigned s_lastBuffer[GPUBUF_BINDING_MASK + 1]; // index via (usage & GPUBUF_BINDING_MASK)
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static void *s_lastPtr = NULL;
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static BufDataType s_lastDataType = BufDataType(-1);
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static unsigned s_lastState = 0; // StateBits
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enum StateBits
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{
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SB_COLOR_FROM_BUFFER = 0x01
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};
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static unsigned toGlUsage(unsigned usage)
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{
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if(usage & GPUBUF_STATIC)
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return GL_STATIC_DRAW_ARB;
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return GL_DYNAMIC_DRAW;
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}
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void DynamicGPUBuffer::StaticInit()
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{
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_HasARB = glGenBuffersARB && glDeleteBuffersARB
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&& glBufferDataARB && glBufferSubDataARB
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&& glBindBufferARB && glMapBufferARB && glUnmapBufferARB;
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}
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DynamicGPUBuffer::DynamicGPUBuffer(unsigned usage)
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: _bufid(0)
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, _gl_binding((usage & GPUBUF_INDEXBUF) ? GL_ELEMENT_ARRAY_BUFFER_ARB : GL_ARRAY_BUFFER_ARB)
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, _size(0)
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, _h_cap(0)
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, _h_data(NULL)
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, _d_cap(0)
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, _d_map(NULL)
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, _gl_usage(toGlUsage(usage))
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, _usage(usage)
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, _datatype(BufDataType(-1))
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{
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}
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DynamicGPUBuffer::~DynamicGPUBuffer()
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{
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dropBuffer();
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}
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void* DynamicGPUBuffer::_allocBytes(size_t bytes)
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{
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if(s_lastPtr == _h_data)
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s_lastPtr = NULL;
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void *p = realloc(_h_data, bytes);
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if(p)
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{
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_h_cap = bytes;
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_h_data = p;
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}
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return p;
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}
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void* DynamicGPUBuffer::_ensureBytes(size_t bytes)
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{
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if(bytes < _h_cap)
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return _h_data;
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size_t newsize = 2 * _h_cap;
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if(newsize < bytes)
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newsize += bytes;
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return _allocBytes(newsize);
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}
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void* DynamicGPUBuffer::beginWrite(BufDataType type, size_t newsize, unsigned access)
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{
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assert(!_d_map);
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_size = newsize;
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_datatype = type;
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if(_HasARB)
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{
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const unsigned id = _ensureDBuf();
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unsigned& last = s_lastBuffer[_usage & GPUBUF_BINDING_MASK];
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if(id != last)
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{
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last = id;
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glBindBufferARB(_gl_binding, id);
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}
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if(!(access & GPUACCESS_HOSTCOPY))
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{
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_d_cap = newsize;
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glBufferDataARB(_gl_binding, newsize, NULL, _gl_usage); // orphan buffer
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void *p = glMapBufferARB(_gl_binding, GL_WRITE_ONLY_ARB);
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_d_map = p;
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if(p)
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return p;
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}
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}
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return _ensureBytes(newsize);
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}
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bool DynamicGPUBuffer::commitWrite()
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{
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return _commitWrite(_size);
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}
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bool DynamicGPUBuffer::commitWrite(size_t used)
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{
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_size = used;
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return _commitWrite(used);
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}
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bool DynamicGPUBuffer::_commitWrite(size_t used)
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{
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if(_HasARB)
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{
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if(_d_map)
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{
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assert(used <= _d_cap);
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bool ok = glUnmapBufferARB(_gl_binding); // can fail
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if(ok)
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_d_map = NULL;
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return ok;
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}
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// otherwise, the prev. call to glMapBufferARB failed (or GPUACCESS_HOSTCOPY was set).
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// -> didn't map, but wrote to host memory. upload it.
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assert(_h_data);
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assert(used <= _h_cap);
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if(used <= _d_cap)
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glBufferSubDataARB(_gl_binding, 0, used, _h_data); // update existing buffer
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else
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{
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_d_cap = used;
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glBufferDataARB(_gl_binding, used, _h_data, _gl_usage); // alloc new buffer
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}
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}
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// else nothing to do
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assert(used <= _h_cap);
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return true;
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}
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void DynamicGPUBuffer::upload(BufDataType type, const void* data, size_t size)
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{
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_datatype = type;
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if(_HasARB)
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{
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const unsigned id = _ensureDBuf();
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unsigned& last = s_lastBuffer[_usage & GPUBUF_BINDING_MASK];
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if(id != last)
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{
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last = id;
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glBindBufferARB(_gl_binding, id);
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}
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glBufferDataARB(_gl_binding, size, data, _gl_usage);
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}
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else
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memcpy(_ensureBytes(size), data, size);
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}
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static const unsigned s_gltype[] =
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{
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GL_SHORT,
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GL_FLOAT,
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};
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struct BufPtrConfig
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{
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uintptr_t bufidOrPtr;
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BufDataType datatype;
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};
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void DynamicGPUBuffer::apply(BufDataType usetype) const
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{
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assert(_datatype != BufDataType(-1)); // if this triggers, then the buffer was never filled with data
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if(!usetype)
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usetype = _datatype;
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const unsigned bufid = this->_bufid;
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void *p = bufid ? NULL : (void*)this->_h_data;
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assert(bufid || p);
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if(bufid != s_lastBuffer[GPUBUF_VERTEXBUF])
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{
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s_lastBuffer[GPUBUF_VERTEXBUF] = bufid;
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, bufid);
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}
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else if(p == s_lastPtr && usetype == s_lastDataType)
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return;
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// --- something is different compared to last time, setup pointers ---
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s_lastDataType = usetype;
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s_lastPtr = p;
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unsigned u = usetype; // always want unsigned shifts
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assert((u & 0xf) < Countof(s_gltype));
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const unsigned gltype = s_gltype[u & 0xf];
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const unsigned scalars = (u >> 4u) & 0xf;
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const unsigned stride = (u >> 8u) & 0xff;
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const unsigned tcoffset = (u >> 16u) & 0xff;
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const unsigned coloroffset = u >> 24u;
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// vertex and texcoords are always enabled
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glVertexPointer(scalars, gltype, stride, p);
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if(tcoffset)
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glTexCoordPointer(2, gltype, stride, (void*)((uintptr_t)p + tcoffset));
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unsigned wantedstate = 0;
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if(coloroffset)
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{
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wantedstate |= SB_COLOR_FROM_BUFFER;
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glColorPointer(4, gltype, stride, (void*)((uintptr_t)p + coloroffset));
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}
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unsigned wrongbits = wantedstate ^ s_lastState;
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if(wrongbits)
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{
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if(wrongbits & SB_COLOR_FROM_BUFFER)
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{
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if(wantedstate & SB_COLOR_FROM_BUFFER)
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glEnableClientState(GL_COLOR_ARRAY);
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else
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glDisableClientState(GL_COLOR_ARRAY);
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}
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s_lastState = wantedstate;
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}
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}
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unsigned DynamicGPUBuffer::_ensureDBuf()
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{
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assert(_HasARB);
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if(!_bufid)
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glGenBuffersARB(1, &_bufid);
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return _bufid;
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}
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void DynamicGPUBuffer::dropBuffer()
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{
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if(s_lastPtr == _h_data)
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s_lastPtr = NULL;
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free(_h_data);
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_h_data = NULL;
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if(_bufid)
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{
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if(s_lastBuffer[GPUBUF_VERTEXBUF] == _bufid)
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s_lastBuffer[GPUBUF_VERTEXBUF] = 0;
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if(s_lastBuffer[GPUBUF_INDEXBUF] == _bufid)
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s_lastBuffer[GPUBUF_INDEXBUF] = 0;
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glDeleteBuffersARB(1, &_bufid);
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_bufid = 0;
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}
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_size = 0;
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}
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/*static unsigned getBoundBuffer(unsigned target)
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{
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int id = 0;
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glGetIntegerv(target, &id);
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return id;
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}*/
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void DynamicGPUBuffer::drawElements(unsigned glmode, size_t n, size_t first) const
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{
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assert(_gl_binding == GL_ELEMENT_ARRAY_BUFFER_ARB);
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assert(s_gltype[_datatype & 0xf] == GL_SHORT);
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//assert(getBoundBuffer(GL_ARRAY_BUFFER_BINDING)); // FIXME: this assert is wrong if indices are on the host
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const unsigned id = _bufid;
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if(s_lastBuffer[GPUBUF_INDEXBUF] != id)
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{
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s_lastBuffer[GPUBUF_INDEXBUF] = id;
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glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, id);
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}
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const unsigned short *p = (unsigned short*)(id ? NULL : _h_data);
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assert(p || id);
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glDrawElements(glmode, n, GL_UNSIGNED_SHORT, p + first);
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}
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void DynamicGPUBuffer::initQuadVertices(const TexCoordBox& tc, unsigned access)
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{
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do
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{
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float *p = (float*)beginWrite(GPUBUFTYPE_VEC2_TC, (4*4 + 4) * sizeof(float), access);
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*p++ = -0.5f; *p++ = +0.5f; // xy
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*p++ = tc.u1; *p++ = tc.v1; // uv
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*p++ = +0.5f; *p++ = +0.5f; // xy
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*p++ = tc.u2; *p++ = tc.v1; // uv
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*p++ = +0.5f; *p++ = -0.5f; // xy
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*p++ = tc.u2; *p++ = tc.v2; // uv
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*p++ = -0.5f; *p++ = -0.5f; // xy
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*p++ = tc.u1; *p++ = tc.v2; // uv
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for(size_t i = 0; i < 4; ++i)
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*p++ = 0; // zero/center xy uv (uv isn't used)
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}
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while(!commitWrite());
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}
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// 0---1---2---3
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// | | | |
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// 4---5---6---7
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// | | | |
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// 8---9---10--11
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// This is a 4x3 grid
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// Which is 3*2 = 6 quads
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// That's 12 triangles
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// Each triangle is 3 indices, so we get 36 indices in total
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size_t DynamicGPUBuffer::initGridIndices_Triangles(size_t w, size_t h, bool invert, unsigned access)
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{
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assert(w * h < 0xffff);
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const size_t quadsx = w - 1;
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const size_t quadsy = h - 1;
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const size_t quads = quadsx * quadsy;
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assert(quads);
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const size_t border = 4; // for GL_LINE_LOOP
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do
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{
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unsigned short *p = (unsigned short*)beginWrite(GPUBUFTYPE_U16, (6*quads + border) * sizeof(short), access);
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if(!invert)
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{
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// top to bottom
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for(size_t y = 0; y < quadsy; ++y)
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{
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for(size_t x = 0, i = y * w; x < quadsx; ++x, ++i)
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{
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*p++ = (unsigned short)(i); // 0
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*p++ = (unsigned short)(i + 1); // 1
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*p++ = (unsigned short)(i + w); // 4
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*p++ = (unsigned short)(i + 1); // 1
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*p++ = (unsigned short)(i + w + 1); // 5
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*p++ = (unsigned short)(i + w); // 4
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}
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}
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}
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else
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{
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// bottom to top
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for(size_t y = quadsy; y --> 0; )
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{
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for(size_t x = 0, i = y * w; x < quadsx; ++x, ++i)
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{
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*p++ = (unsigned short)(i); // 0
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*p++ = (unsigned short)(i + 1); // 1
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*p++ = (unsigned short)(i + w); // 4
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*p++ = (unsigned short)(i + 1); // 1
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*p++ = (unsigned short)(i + w + 1); // 5
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*p++ = (unsigned short)(i + w); // 4
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}
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}
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}
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}
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while(!commitWrite());
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return quads * 6; // each quad is 2 triangles x 3 verts
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}
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