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91 lines
2 KiB
C++
91 lines
2 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __element__
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#define __element__
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#include "../BBGE/Quad.h"
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class Entity;
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enum ElementFlag
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{
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EF_NONE = 0,
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EF_SOLID = 1,
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EF_MOVABLE = 2,
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EF_HURT = 3,
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EF_SOLID2 = 4,
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EF_SOLID3 = 5,
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EF_MAX = 6
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/*
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EF_GLASS = 0x00000020,
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EF_FORCEBREAK = 0x00000100,
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EF_HURT = 0x00000200
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*/
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};
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struct ElementEffectData
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{
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ElementEffectData();
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int elementEffectType;
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float wavyAngleOffset, wavyMagnitude, wavyLerpIn;
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float wavyMin, wavyMax;
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float hitPerc, effectMult;
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bool wavyWaving, wavyFlip, touching;
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Vector touchVel;
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std::vector<Vector> wavy, wavySave;
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int elementEffectIndex; // used by editor only
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};
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class Element : public Quad
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{
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public:
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Element();
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~Element();
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void destroy();
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void update(float dt);
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int templateIdx;
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int bgLayer;
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Element *bgLayerNext;
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void render();
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ElementFlag elementFlag;
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void fillGrid();
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bool isElementActive() { return elementActive; }
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int getElementEffectIndex();
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void setElementEffectByIndex(int e);
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void setElementActive(bool v) { elementActive = v; }
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void doInteraction(Entity *ent, float mult, float touchWidth);
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protected:
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void ensureEffectData();
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void freeEffectData();
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void setGridFromWavy();
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ElementEffectData *eff;
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void updateEffects(float dt);
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bool elementActive;
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};
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typedef std::vector<Element*> ElementContainer;
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#endif
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