mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-03 16:35:45 +00:00
8472718fb7
This untangles some of the gigantic kitchen sink headers in an attempt to split things into smaller files. Also don't include gl.h, glext.h, windows.h, and other such nonsense *everywhere*. Lots of cleanups on the way too. More dead/unused code removal. Remove incrFlag(), decrFlag() Lua functions.
182 lines
3.8 KiB
C++
182 lines
3.8 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Ingredient.h"
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#include "Game.h"
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#include "Avatar.h"
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IngredientData::IngredientData(const std::string &name, const std::string &gfx, IngredientType type)
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: name(name), gfx(gfx), amount(0), maxAmount(MAX_INGREDIENT_AMOUNT), held(0), type(type), marked(0), sorted(false)
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, displayName(dsq->continuity.getIngredientDisplayName(name))
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, rotKind(!(type == IT_OIL || type == IT_EGG))
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{
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}
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int IngredientData::getIndex() const
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{
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return dsq->continuity.indexOfIngredientData(this);
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}
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bool IngredientData::hasIET(IngredientEffectType iet)
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{
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for (IngredientEffects::iterator i = effects.begin(); i != effects.end(); i++)
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{
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if ((*i).type == iet)
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return true;
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}
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return false;
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}
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Ingredient::Ingredient(const Vector &pos, IngredientData *data, int amount)
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: Entity(), data(data), amount(amount), gone(false), used(false)
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{
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addType(SCO_INGREDIENT);
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entityType = ET_INGREDIENT;
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position = pos;
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lifeSpan = 30;
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if (data)
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{
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setTexture("Ingredients/"+data->gfx);
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}
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int mag = 600;
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if (isRotKind())
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velocity = randVector(mag)*0.5f + Vector(0, -mag)*0.5f;
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else
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velocity = Vector(0,-mag*0.5f);
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gravity = Vector(0, 250);
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scale = Vector(0.2,0.2);
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scale.interpolateTo(Vector(1, 1), 0.75);
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if (isRotKind())
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rotation.z = randAngle360();
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layer = LR_ENTITIES;
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}
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bool Ingredient::hasIET(IngredientEffectType iet)
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{
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if (data)
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return data->hasIET(iet);
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return false;
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}
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void Ingredient::destroy()
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{
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Entity::destroy();
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dsq->game->removeIngredient(this);
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}
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bool Ingredient::isRotKind()
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{
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return data && data->rotKind;
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}
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IngredientData *Ingredient::getIngredientData()
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{
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return data;
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}
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void Ingredient::eat(Entity *e)
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{
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safeKill();
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dsq->spawnParticleEffect("IngredientCollect", position);
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}
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void Ingredient::onUpdate(float dt)
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{
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if (dsq->game->isPaused()) return;
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if (dsq->game->isWorldPaused()) return;
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Vector lastPosition = position;
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Entity::onUpdate(dt);
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if (dsq->game->collideCircleWithGrid(position, 24))
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{
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position = lastPosition;
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velocity = 0;
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}
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if (lifeSpan > 0)
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{
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lifeSpan -= dt;
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if (lifeSpan <= 0)
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{
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lifeSpan = 0;
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gone = true;
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this->scale.interpolateTo(Vector(0,0),1);
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setLife(1);
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setDecayRate(1);
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}
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}
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Vector diff = (dsq->game->avatar->position - position);
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if (diff.isLength2DIn(64))
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{
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if (scale.x == 1)
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{
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// got
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safeKill();
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dsq->continuity.pickupIngredient(data, 1);
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dsq->game->pickupIngredientEffects(data);
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dsq->spawnParticleEffect("IngredientCollect", position);
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dsq->sound->playSfx("pickup-ingredient");
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}
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}
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else
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{
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float len = 1024;
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if (dsq->game->avatar->isRolling() && diff.isLength2DIn(len))
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{
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float maxSpeed = 1500;
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Vector maxV = diff;
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maxV.setLength2D(len);
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diff = maxV - diff;
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diff *= maxSpeed/len;
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velocity += diff * 1.5f * dt;
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}
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}
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velocity.capLength2D(1000);
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if (isRotKind() && !velocity.isZero())
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{
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int mag = velocity.getLength2D();
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if (velocity.x > 0)
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rotation.z += mag*0.01f;
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else
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rotation.z -= mag*0.01f;
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}
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Vector sub = velocity;
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if (!sub.isZero())
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{
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sub.setLength2D(100*dt);
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velocity -= sub;
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}
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// collision?
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}
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