mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
a043dd852f
- Support joystick hotplugging - Support axes as buttons (means xbox360 shoulder triggers can be used as buttons) - Show pretty joystick axis & button names if possible - Tabify input actions UI - Add 'mouse' column to input actions UI - Allow to configure form hotkeys - Allow ALL keys, get rid of internal key remapping - SDL2: Use scancodes instead of keycodes since they are layout independent - Allow extra mouse buttons (if present) - Remove "lmbd" & "lmbu" actions in favor of "PrimaryAction" & "SecondaryAction" Makes the configuration less redundant and doesn't send each action twice, which happened if both were set to the same key. - Fix Regressions from prev commits (menu not opening on Esc) Still has a few minor bugs/issues that need to be fixed, but pushing this now before the commit gets too large again.
79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef DEBUGFONT_H
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#define DEBUGFONT_H
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#include "BaseText.h"
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#include "Event.h"
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class DebugFont : public BaseText
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{
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public:
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DebugFont(int initFontSize=0, const std::string &initText="");
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void setText(const std::string &text);
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void setWidth(float width);
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void setFontSize(float sz);
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int getNumLines() { return lines.size(); }
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virtual void setAlign(Align align);
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virtual float getHeight();
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virtual float getLineHeight();
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virtual float getStringWidth(const std::string& text);
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virtual float getActualWidth();
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protected:
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float fontDrawSize, textWidth;
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void formatText();
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void onRender();
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std::string text;
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std::vector<std::string> lines;
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Align align;
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float maxW;
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};
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class Quad;
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class DebugButtonReceiver;
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class DebugButton : public RenderObject
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{
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public:
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DebugButton(int buttonID=-1, DebugButtonReceiver *receiver=0, int bgWidth=0, int fsize=0, bool quitMain=false);
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DebugFont *label;
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EventPtr event;
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bool quitMain;
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int buttonID;
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float activeAlpha;
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Vector activeColor;
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float inactiveAlpha;
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Vector inactiveColor;
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protected:
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void onUpdate(float dt);
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Quad *highlight;
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bool md;
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DebugButtonReceiver *receiver;
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};
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class DebugButtonReceiver
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{
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public:
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virtual void buttonPress(DebugButton *db){}
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};
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#endif
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