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Aquaria/BBGE/DebugFont.h
fgenesis a043dd852f Major input handling improvements (#28):
- Support joystick hotplugging
- Support axes as buttons (means xbox360 shoulder triggers can be used as buttons)
- Show pretty joystick axis & button names if possible
- Tabify input actions UI
- Add 'mouse' column to input actions UI
- Allow to configure form hotkeys
- Allow ALL keys, get rid of internal key remapping
- SDL2: Use scancodes instead of keycodes since they are layout independent
- Allow extra mouse buttons (if present)
- Remove "lmbd" & "lmbu" actions in favor of "PrimaryAction" & "SecondaryAction"
  Makes the configuration less redundant and doesn't send each action twice,
  which happened if both were set to the same key.
- Fix Regressions from prev commits (menu not opening on Esc)

Still has a few minor bugs/issues that need to be fixed,
but pushing this now before the commit gets too large again.
2016-07-13 05:00:19 +02:00

79 lines
1.9 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef DEBUGFONT_H
#define DEBUGFONT_H
#include "BaseText.h"
#include "Event.h"
class DebugFont : public BaseText
{
public:
DebugFont(int initFontSize=0, const std::string &initText="");
void setText(const std::string &text);
void setWidth(float width);
void setFontSize(float sz);
int getNumLines() { return lines.size(); }
virtual void setAlign(Align align);
virtual float getHeight();
virtual float getLineHeight();
virtual float getStringWidth(const std::string& text);
virtual float getActualWidth();
protected:
float fontDrawSize, textWidth;
void formatText();
void onRender();
std::string text;
std::vector<std::string> lines;
Align align;
float maxW;
};
class Quad;
class DebugButtonReceiver;
class DebugButton : public RenderObject
{
public:
DebugButton(int buttonID=-1, DebugButtonReceiver *receiver=0, int bgWidth=0, int fsize=0, bool quitMain=false);
DebugFont *label;
EventPtr event;
bool quitMain;
int buttonID;
float activeAlpha;
Vector activeColor;
float inactiveAlpha;
Vector inactiveColor;
protected:
void onUpdate(float dt);
Quad *highlight;
bool md;
DebugButtonReceiver *receiver;
};
class DebugButtonReceiver
{
public:
virtual void buttonPress(DebugButton *db){}
};
#endif