mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 14:50:01 +00:00
153 lines
3.8 KiB
Lua
153 lines
3.8 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- SPIKEBALL
|
|
-- ================================================================================================
|
|
|
|
-- entity specific
|
|
local STATE_FIRE = 1000
|
|
local STATE_PULLBACK = 1001
|
|
v.fireDelay = 0
|
|
|
|
v.dir = 0
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"SpikeBall", -- texture
|
|
10, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
70, -- collideRadius
|
|
STATE_IDLE, -- initState
|
|
128, -- sprite width
|
|
128, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
|
|
|
|
--entity_scale(me, 0.9, 0.9)
|
|
end
|
|
|
|
function update(me, dt)
|
|
entity_heal(me, 1)
|
|
--[[
|
|
if entity_hasTarget(me) then
|
|
if entity_isTargetInRange(me, 96) then
|
|
entity_moveTowardsTarget(me, dt, -1000)
|
|
end
|
|
end
|
|
]]--
|
|
|
|
entity_touchAvatarDamage(me, 64, 1, 0.1)
|
|
|
|
local amount = 1000
|
|
if v.dir == 0 then
|
|
entity_addVel(me, -amount, 0)
|
|
elseif v.dir == 1 then
|
|
entity_addVel(me, 0, amount)
|
|
elseif v.dir == 2 then
|
|
entity_addVel(me, amount, 0)
|
|
elseif v.dir == 3 then
|
|
entity_addVel(me, 0, -amount)
|
|
end
|
|
entity_updateMovement(me, dt)
|
|
|
|
|
|
--[[
|
|
if entity_getTarget(me) ~= 0 then
|
|
entity_flipToEntity(me, entity_getTarget(me))
|
|
end
|
|
if v.fireDelay > 0 then
|
|
v.fireDelay = v.fireDelay - dt
|
|
if v.fireDelay < 0 then
|
|
v.fireDelay = 0
|
|
end
|
|
end
|
|
|
|
if entity_getState(me)==STATE_IDLE then
|
|
if not entity_hasTarget(me) then
|
|
entity_findTarget(me, 1000)
|
|
entity_clearVel(me)
|
|
else
|
|
if entity_isTargetInRange(me, 4000) then
|
|
entity_moveTowardsTarget(me, dt, 500) -- move in if we're too far away
|
|
if entity_isTargetInRange(me, 350) and v.fireDelay==0 then
|
|
entity_setState(me, STATE_FIRE, 0.5)
|
|
end
|
|
else
|
|
entity_clearVel(me)
|
|
end
|
|
|
|
end
|
|
end
|
|
if entity_getState(me)==STATE_FIRE then
|
|
entity_moveTowardsTarget(me, dt, -600)
|
|
end
|
|
]]--
|
|
--[[
|
|
if entity_getState(me)==STATE_PULLBACK then
|
|
if not entity_hasTarget(me) then
|
|
entity_setState(me, STATE_IDLE)
|
|
else
|
|
if entity_isTargetInRange(me, 400) then
|
|
entity_moveTowardsTarget(me, dt, -5000)
|
|
else
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
end
|
|
]]--
|
|
--[[
|
|
|
|
entity_doEntityAvoidance(me, dt, 128, 0.2);
|
|
-- entity_doSpellAvoidance(dt, 200, 1.5);
|
|
entity_doCollisionAvoidance(me, dt, 6, 0.5);
|
|
--entity_rotateToVel(me, 0.1)
|
|
|
|
]]--
|
|
end
|
|
|
|
function enterState(me)
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
--entity_flipHorizontal(me)
|
|
v.dir = v.dir + 1
|
|
if v.dir > 3 then
|
|
v.dir = 0
|
|
end
|
|
end
|
|
|
|
function activate(me)
|
|
end
|