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Aquaria/game_scripts/scripts/entities/breakablecommon.lua

149 lines
3.4 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.file = ""
v.entToSpawn = ""
v.ingToSpawn = ""
v.amount = 0
v.breakSound = ""
v.spawnTimes = 1
v.sfxVol = 1
function v.commonInit(me, fle, cr, h, num, snd, ignoreSets, stimes, svol)
if svol ~= 0 then
v.sfxVol = svol
end
setupEntity(me)
v.breakSound = snd
entity_setTexture(me, fle)
entity_setEntityType(me, ET_ENEMY)
entity_setCollideRadius(me, cr)
entity_setHealth(me, h)
entity_setDeathScene(me, true)
entity_setDeathSound(me, "")
v.file = fle
v.numSpawn = num
entity_setEatType(me, EAT_NONE)
entity_setState(me, STATE_IDLE)
entity_setUpdateCull(me, 3000)
if not ignoreSets then
local n1 = getNearestNodeByType(entity_x(me), entity_y(me), PATH_SETING)
if n1 ~= 0 and node_isEntityIn(n1, me) then
v.ingToSpawn = node_getContent(n1)
v.amount = node_getAmount(n1) if v.amount == 0 then v.amount = 1 end
else
local n2 = getNearestNodeByType(entity_x(me), entity_y(me), PATH_SETENT)
if n2 ~= 0 and node_isEntityIn(n2, me) then
v.entToSpawn = node_getContent(n2)
v.amount = node_getAmount(n2) if v.amount == 0 then v.amount = 1 end
end
end
end
esetv(me, EV_TYPEID, EVT_CONTAINER)
v.spawnTimes = stimes
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
entity_handleShotCollisions(me)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
elseif entity_isState(me, STATE_DEAD) then
if v.ingToSpawn ~= "" or v.entToSpawn ~= "" then
playSfx("secret", 0, 0.7)
end
elseif entity_isState(me, STATE_DEATHSCENE) then
spawnParticleEffect("SmallBubbleExplosion", entity_getPosition(me))
for i=1,v.spawnTimes do
for i=1,v.numSpawn do
debugLog("Spawning")
local e = createEntity("BrokenPiece", "", entity_x(me), entity_y(me))
local str = string.format("%s-000%d", v.file, i)
--debugLog(str)
entity_setTexture(e, str)
end
end
entity_setStateTime(me, 0.1)
if v.ingToSpawn ~= "" then
for i=1,v.amount do
spawnIngredient(v.ingToSpawn, entity_x(me), entity_y(me))
end
elseif v.entToSpawn ~= "" then
for i=1,v.amount do
createEntity(v.entToSpawn, "", entity_x(me), entity_y(me))
end
end
entity_alpha(me, 0, 0.1)
entity_setStateTime(me, 0.1)
playSfx(v.breakSound, 0, v.sfxVol)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end